LuckyLucaino

U.S. Virgin Islands
On FACEIT since 2024 160 matches tracked 22 matches in 30 days
Last updated:

How does LuckyLucaino play?

Rating 0.95 K/R 0.71 ADR 80.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 14%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.92−0.05 · Ø 0.97 better than 28%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 52%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 49%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 6%
Enemies flashed per round 0.59+0.34 · Ø 0.25 better than 96%
Deaths per round 77%+4 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.95, ADR at 81.3
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −437

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −193 ELO
32 matches · 41% win rate
On Mirage −82 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −92 ELO, win rate 32%

LuckyLucaino loses the most ELO in match 1 of the day: −193 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.20 · Cache
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno37
43% better than 23%
0.72 better than 62%
81.2 better than 68%
0.96 better than 41%
47% of 158 duels better than 35%
60% of 15 situations better than 92%
Ancient28
54% better than 63%
0.69 better than 35%
80.8 better than 56%
0.94 better than 33%
46% of 128 duels better than 29%
30% of 10 situations better than 30%
Dust 222
41% better than 23%
0.70 better than 42%
75.4 better than 30%
0.90 better than 21%
52% of 117 duels better than 63%
14% of 7 situations better than 5%
Mirage22
41% better than 20%
0.68 better than 33%
79.9 better than 55%
0.92 better than 25%
40% of 108 duels better than 9%
57% of 7 situations better than 92%
Nuke20
50% better than 37%
0.79 better than 77%
88.8 better than 88%
1.05 better than 64%
54% of 122 duels better than 66%
25% of 4 situations better than 17%
Anubis19
63% better than 83%
0.65 better than 17%
76.1 better than 34%
0.92 better than 22%
40% of 77 duels better than 9%
17% of 6 situations better than 6%
Cache12
33% -
0.74 -
81.9 -
1.03-
48% of 60 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuckyLucaino plays

Across 160 matches LuckyLucaino averages K/R 0.71, ADR 80.5 and a rating of 0.95. Most room to improve: Utility hit rate at 22%, better than only 1% of level 6 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 46 of 160 matches the rating was 1.10 or higher (29%), in 77 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. LuckyLucaino loses the most ELO in match 1 of the day (−193 ELO, win rate 41%). Things go best in match 2 of the day (+62 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +62 ELO. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −437. Unchanged in recent months: K/R at 0.72, Rating at 0.95, ADR at 81.3. Last 30 days: 22 matches, win rate 36%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.