Lucky2k-

Kazakhstan
On FACEIT since 2018 88 matches tracked 28 matches in 30 days
ELO ▲ 81
2,123
30-day peak: 2,123
Rank EU
#179,552
Kazakhstan #7,077 in Kazakhstan
Last updated:

How does Lucky2k- play?

Rating 1.12 K/R 0.81 ADR 86.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 88 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 3 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 4x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 86.4
▼ Got worse
Headshots −4 pp, Win rate −21 pp, ELO −132

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +21 ELO
24 matches · 50% win rate

Lucky2k- loses the most ELO in match 2 of the day: +21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Overpass

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 71%
0.80 better than 78%
89.5 better than 86%
1.10 better than 71%
54% of 160 duels better than 68%
29% of 17 situations better than 28%
Mirage19
53% better than 59%
0.85 better than 90%
88.9 better than 84%
1.19 better than 90%
58% of 89 duels better than 86%
56% of 18 situations better than 91%
Anubis15
67% better than 91%
0.84 better than 90%
86.5 better than 77%
1.17 better than 89%
53% of 60 duels better than 61%
11% of 9 situations better than 4%
Ancient11
45% -
0.71 -
78.2 -
0.93-
44% of 54 duels -
78% of 9 situations -
Inferno5
40% -
0.90 -
93.4 -
1.26-
67% of 15 duels -
0% of 2 situations -
Nuke4
75% -
0.74 -
74.5 -
1.02-
59% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucky2k- plays

Across 88 matches Lucky2k- averages K/R 0.81, ADR 86.6 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 43 of 88 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. Lucky2k- loses the most ELO in match 2 of the day (+21 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 57%). Got weaker: Headshots −4 pp, Win rate −21 pp, ELO −132. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 86.4. Last 30 days: 28 matches, win rate 54%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.