Luck

Israel
On FACEIT since 2019 224 matches tracked 42 matches in 30 days
ELO ▲ 42
3,110
30-day peak: 3,235
Rank NA ▲ 1 place
#183
Israel #3 in Israel
30 days · prev. #184 · best #130
Last updated:

How does Luck play?

Rating 1.05 (from 179 matches) K/R 0.75 ADR 80.3 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 22%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 2.3
Knife kills 4 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 64%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 30x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.8
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −120

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −124 ELO
47 matches · 55% win rate
In match 3 of the day −28 ELO
29 matches · 48% win rate
Between 6:00 and 12:00 −146 ELO, win rate 43%
On Tuesdays −90 ELO, win rate 42%

Luck loses the most ELO on Ancient: −124 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 30 · Anubis
  4. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 38%
0.75 better than 46%
79.9 better than 38%
1.06 right on the average
52% of 332 duels right on the average
32% of 41 situations better than 29%
Ancient47
55% right on the average
0.75 better than 47%
80.4 better than 41%
1.03 better than 40%
54% of 147 duels better than 59%
32% of 25 situations better than 31%
Anubis35
63% better than 75%
0.73 better than 38%
80.0 better than 41%
1.04 better than 43%
47% of 104 duels better than 22%
40% of 20 situations better than 56%
Inferno16
50% better than 17%
0.86 better than 73%
90.1 better than 70%
1.19-
63% of 63 duels better than 81%
38% of 8 situations better than 42%
Nuke14
64% -
0.68 -
75.2 -
0.95-
44% of 43 duels -
33% of 6 situations -
Cache10
60% -
0.69 -
74.2 -
1.02-
50% of 46 duels -
25% of 4 situations -
Overpass3
33% -
0.84 -
85.2 -
1.02-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Luck plays

Across 224 matches Luck averages K/R 0.75 and ADR 80.3; the rating across the 179 rated matches is 1.05. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 72 of 179 matches the rating was 1.10 or higher (40%), in 64 it was below 0.90. In 162 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. Luck loses the most ELO on Ancient (−124 ELO, win rate 55%). Things go best on Anubis (+171 ELO, win rate 63%). Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −120. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.8. Last 30 days: 42 matches, win rate 57%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.