Lucius-_-

KR
On FACEIT since 2020 298 matches tracked 82 matches in 30 days
ELO ▲ 147
2,548
30-day peak: 2,584
Rank SEA ▲ 67 places
#909
KR #38 in KR
30 days · prev. #976 · best #891
Last updated:

How does Lucius-_- play?

Rating 1.12 (from 280 matches) K/R 0.80 ADR 86.7 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 280 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.08 · Ø 1.03 better than 69%
Pistol kills per match 3.5 from the last 280
Knife kills 6 in 280 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 69%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 72x 4K, 10 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Lucius-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 298 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
46 matches · 46% win rate
On Ancient −30 ELO
58 matches · 43% win rate
Between 0:00 and 6:00 −56 ELO, win rate 47%
On Thursdays −61 ELO, win rate 44%

Lucius-_- loses the most ELO in match 2 of the day: −34 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Vertigo
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
55% better than 62%
0.79 better than 69%
84.4 better than 64%
1.12 better than 73%
58% of 470 duels better than 83%
39% of 61 situations better than 52%
Ancient58
43% better than 18%
0.83 better than 82%
88.8 better than 81%
1.14 better than 78%
57% of 257 duels better than 77%
37% of 43 situations better than 48%
Anubis54
63% better than 78%
0.81 better than 79%
89.0 better than 85%
1.15 better than 80%
49% of 246 duels better than 35%
52% of 27 situations better than 82%
Dust 220
45% better than 25%
0.70 better than 26%
76.6 better than 24%
0.95 better than 18%
51% of 102 duels better than 45%
33% of 6 situations better than 36%
Cache16
50% -
0.81 -
91.0 -
1.08-
60% of 86 duels -
50% of 10 situations -
Inferno12
50% -
0.80 -
92.4 -
1.12-
63% of 62 duels -
38% of 8 situations -
Nuke7
57% -
0.82 -
87.7 -
1.11-
66% of 35 duels -
33% of 6 situations -
Vertigo7
57% -
1.00 -
99.1 -
1.43-
66% of 41 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucius-_- plays

Across 298 matches Lucius-_- averages K/R 0.80 and ADR 86.7; the rating across the 280 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Anubis with a 63% win rate in 54 matches. In 134 of 280 matches the rating was 1.10 or higher (48%), in 73 it was below 0.90. In 298 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: October 2026 at 1.15. Lucius-_- loses the most ELO in match 2 of the day (−34 ELO, win rate 46%). Things go best on Mirage (+159 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, +91 ELO. Last 30 days: 82 matches, win rate 54%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.