LuciFeder

Kazakhstan
On FACEIT since 2020 125 matches tracked 64 matches in 30 days
ELO ▼ 184
2,144
30-day peak: 2,328
Rank EU
#170,056
Kazakhstan #5,964 in Kazakhstan
Last updated:

How does LuciFeder play?

Rating 1.10 K/R 0.81 ADR 88.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Zeus kills4 in 125 matches
Knife kills 2 in 125 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 30x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.8, ELO +131
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
46 matches · 35% win rate
In match 2 of the day ±0 ELO
27 matches · 41% win rate
On Wednesdays −25 ELO, win rate 40%

LuciFeder loses the most ELO on Mirage: −36 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.02 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
35% better than 5%
0.82 better than 83%
87.9 better than 81%
1.10 better than 73%
56% of 278 duels better than 77%
47% of 19 situations better than 75%
Inferno24
63% better than 79%
0.86 better than 89%
95.7 better than 93%
1.17 better than 83%
63% of 180 duels better than 95%
17% of 12 situations better than 8%
Dust 222
59% better than 78%
0.82 better than 82%
91.0 better than 89%
1.09 better than 67%
59% of 147 duels better than 88%
42% of 12 situations better than 62%
Nuke13
54% -
0.84 -
89.9 -
1.18-
56% of 102 duels -
67% of 6 situations -
Anubis9
44% -
0.81 -
84.0 -
1.10-
46% of 52 duels -
71% of 7 situations -
Ancient7
29% -
0.69 -
76.4 -
0.91-
50% of 54 duels -
33% of 3 situations -
Cache4
25% -
0.66 -
75.7 -
0.86-
48% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuciFeder plays

Across 125 matches LuciFeder averages K/R 0.81, ADR 88.7 and a rating of 1.10. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 62 of 125 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 104 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. LuciFeder loses the most ELO on Mirage (−36 ELO, win rate 35%). Things go best on Inferno (+25 ELO, win rate 63%). Match no. 1 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.8, ELO +131. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 64 matches, win rate 45%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.