Lox_669
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.22 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.9% of rounds and so well above the average (13.4%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.87 (at the start 0.70). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.28. Last 3 months: 1.22 (at the start 0.98). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 94.8. Last 3 months: 91.3 (at the start 76.1). Well above the average (80.7).
Share of headshot kills
Best month: June 2026 with 64%. Last 3 months: 53% (at the start 58%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 48% (at the start 40%). Slightly below the average (50%).
Best month: November 2026 with 2,057. Last 3 months: 2,040 (at the start 2,024).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lox_669 loses the most ELO on Nuke: −61 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.70 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lox_669 plays
Across 145 matches Lox_669 averages K/R 0.85, ADR 89.4 and a rating of 1.19. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 81 of 145 matches the rating was 1.10 or higher (56%), in 36 it was below 0.90. In 125 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. Lox_669 loses the most ELO on Nuke (−61 ELO, win rate 55%). Things go best on Mirage (+67 ELO, win rate 42%). From match no. 5 of the day on, things go best: 60% win rate, +5 ELO. Improved over the last three months: K/R +0.17, Rating +0.24, ADR +15.2, Win rate +8 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,040. Last 30 days: 53 matches, win rate 45%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.