Lowrii

United Kingdom
On FACEIT since 2017 132 matches tracked
ELO
2,112
Peak across recorded matches: 2,160
Rank EU
#182,713
United Kingdom #3,286 in United Kingdom
Last updated:

How does Lowrii play?

Rating 0.98 K/R 0.69 ADR 77.3 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 80.0, ELO at 2,112
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −5 ELO
22 matches · 36% win rate

Lowrii loses the most ELO from match 5 of the day: −5 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 10 wins in a row · Vertigo
  3. Most kills in a match: 30 · Anubis
  4. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
58% better than 73%
0.69 better than 26%
81.1 right on the average
0.98 better than 35%
52% of 105 duels right on the average
31% of 13 situations better than 36%
Anubis21
48% better than 39%
0.76 better than 60%
82.0 better than 58%
1.09 better than 69%
41% of 85 duels better than 7%
69% of 16 situations better than 97%
Dust 220
45% better than 27%
0.64 better than 10%
73.6 better than 17%
0.90 better than 11%
58% of 71 duels better than 84%
23% of 13 situations better than 13%
Cache16
44% -
0.72 -
79.1 -
0.99-
48% of 62 duels -
44% of 18 situations -
Inferno14
36% -
0.67 -
79.9 -
0.98-
55% of 49 duels -
33% of 9 situations -
Mirage13
69% -
0.61 -
66.3 -
0.93-
40% of 45 duels -
50% of 8 situations -
Nuke12
50% -
0.70 -
74.4 -
0.97-
47% of 53 duels -
40% of 5 situations -
Vertigo12
50% -
0.67 -
75.8 -
0.93-
35% of 49 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lowrii plays

Across 132 matches Lowrii averages K/R 0.69, ADR 77.3 and a rating of 0.98. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 46 of 132 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 117 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Lowrii loses the most ELO from match 5 of the day (−5 ELO, win rate 36%). Things go best on Ancient (+43 ELO, win rate 58%). Match no. 3 of the day goes best: 68% win rate. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 80.0, ELO at 2,112. Last 30 days: 1 matches, win rate 0%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.