LowCortiz0l

Russia
On FACEIT since 2019 340 matches tracked 117 matches in 30 days
ELO ▼ 100
2,978
30-day peak: 3,232
Rank EU ▼ 4,550 places
#9,379
Russia #2,693 in Russia
30 days · prev. #4,829 · best #3,919
Last updated:

How does LowCortiz0l play?

Rating 1.09 K/R 0.75 ADR 79.8 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 340 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.11+0.06 · Ø 1.05 better than 65%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 64%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 64x 4K, 7 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether LowCortiz0l is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 340 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −48 ELO
74 matches · 47% win rate
On Dust 2 −18 ELO
128 matches · 52% win rate
On Sundays −14 ELO, win rate 39%

LowCortiz0l loses the most ELO from match 5 of the day: −48 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.64 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
52% better than 43%
0.75 right on the average
79.7 better than 39%
1.08 better than 55%
46% of 413 duels better than 19%
39% of 93 situations better than 51%
Anubis67
61% better than 74%
0.75 right on the average
81.1 better than 46%
1.10 better than 64%
51% of 223 duels better than 42%
41% of 44 situations better than 55%
Ancient60
57% better than 61%
0.75 better than 47%
79.6 better than 35%
1.08 better than 60%
51% of 191 duels better than 43%
38% of 32 situations right on the average
Nuke31
58% better than 56%
0.74 better than 36%
77.4 better than 26%
1.06 better than 42%
50% of 104 duels better than 33%
31% of 13 situations better than 31%
Cache24
50% better than 29%
0.79 better than 53%
80.2 better than 30%
1.11 right on the average
60% of 75 duels better than 79%
38% of 13 situations better than 46%
Inferno19
32% better than 1%
0.71 better than 20%
75.8 better than 11%
1.02 better than 22%
38% of 78 duels better than 1%
40% of 10 situations right on the average
Mirage10
40% -
0.81 -
86.6 -
1.20-
53% of 40 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LowCortiz0l plays

Across 340 matches LowCortiz0l averages K/R 0.75, ADR 79.8 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 67 matches. In 153 of 340 matches the rating was 1.10 or higher (45%), in 99 it was below 0.90. In 340 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. LowCortiz0l loses the most ELO from match 5 of the day (−48 ELO, win rate 47%). Things go best on Ancient (+25 ELO, win rate 57%). Match no. 1 of the day goes best: 62% win rate, −43 ELO. Last 30 days: 117 matches, win rate 49%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.