Lovi_v-ebALo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 991 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.05 K/D and so slightly above the average (1.00).
Impact
Average2.5 MVPs per match and so well above the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.70 (at the start 0.87). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.27. Last 3 months: 1.00 (at the start 1.27). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 90.7. Last 3 months: 74.2 (at the start 90.7). Clearly below the average (79.5).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 49% (at the start 46%). Clearly above the average (46%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 48% (at the start 68%). Slightly below the average (50%).
Best month: September 2026 with 1,866. Last 3 months: 1,522 (at the start 1,512).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lovi_v-ebALo loses the most ELO in match 1 of the day: −25 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.30 · Dust 2
- Most kills in a match: 43 · Nuke
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lovi_v-ebALo plays
Across 129 matches Lovi_v-ebALo averages K/R 0.73, ADR 77.0 and a rating of 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 7 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 49 of 129 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: July 2026 at 1.27. Lovi_v-ebALo loses the most ELO in match 1 of the day (−25 ELO, win rate 44%). Things go best from match 5 of the day (+26 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +2 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.17, Rating −0.27, ADR −16.5, Win rate −20 pp. Unchanged in recent months: ELO at 1,522.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.