Lorex666

Finland
On FACEIT since 2023 330 matches tracked 134 matches in 30 days
Last updated:

How does Lorex666 play?

Rating 1.08 K/R 0.80 ADR 85.7 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 330 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.8
Zeus kills4 in 330 matches
Knife kills 3 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 56x 4K, 5 aces in 281 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, Win rate +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 86.6, ELO at 2,703
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −72 ELO
49 matches · 49% win rate
On Mirage −45 ELO
156 matches · 57% win rate
Between 12:00 and 18:00 −88 ELO, win rate 48%
On Saturdays +69 ELO, win rate 43%

Lorex666 loses the most ELO in match 3 of the day: −72 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Highest rating in a match: 2.42 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
57% better than 68%
0.79 better than 69%
86.1 better than 72%
1.06 better than 55%
51% of 952 duels better than 45%
40% of 67 situations better than 55%
Dust 273
49% better than 36%
0.78 better than 65%
83.6 better than 62%
1.06 better than 53%
55% of 384 duels better than 67%
38% of 37 situations right on the average
Anubis39
59% better than 68%
0.82 better than 80%
85.9 better than 73%
1.11 better than 70%
53% of 201 duels better than 57%
42% of 31 situations better than 60%
Nuke27
52% better than 37%
0.85 better than 83%
91.2 better than 86%
1.16 better than 77%
53% of 132 duels better than 53%
56% of 16 situations better than 86%
Cache14
50% -
0.76 -
83.0 -
0.99-
53% of 78 duels -
22% of 9 situations -
Inferno13
69% -
0.80 -
82.0 -
1.16-
54% of 54 duels -
29% of 7 situations -
Ancient8
50% -
0.94 -
89.7 -
1.30-
49% of 43 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lorex666 plays

Across 330 matches Lorex666 averages K/R 0.80, ADR 85.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 160 of 330 matches the rating was 1.10 or higher (48%), in 103 it was below 0.90. In 281 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. Lorex666 loses the most ELO in match 3 of the day (−72 ELO, win rate 49%). Things go best on Nuke (+46 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, +11 ELO. Improved over the last three months: Headshots +9 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 86.6, ELO at 2,703. Last 30 days: 134 matches, win rate 56%, net ELO −342.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.