Lord__Grim

India
On FACEIT since 2018 87 matches tracked 18 matches in 30 days
ELO
2,496
Peak across the last 87 matches: 2,634
Rank SEA ▼ 183 places
#1,102
India #52 in India
30 days · prev. #919 · best #881
Last updated:

How does Lord__Grim play?

Rating 0.99 K/R 0.70 ADR 76.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.00−0.02 · Ø 1.02 better than 35%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 32%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 8x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.0, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp, ELO −413

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.66). Right on the average (0.73).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
57% better than 67%
0.66 better than 13%
74.0 better than 17%
0.91 better than 11%
45% of 67 duels better than 18%
64% of 11 situations better than 96%
Ancient17
53% better than 55%
0.69 better than 24%
74.2 better than 14%
0.95 better than 22%
40% of 65 duels better than 4%
43% of 7 situations better than 62%
Mirage17
53% better than 55%
0.67 better than 18%
75.8 better than 24%
0.96 better than 25%
48% of 83 duels better than 30%
33% of 9 situations better than 34%
Anubis12
33% -
0.77 -
84.1 -
1.07-
57% of 51 duels -
20% of 5 situations -
Inferno8
63% -
0.75 -
75.1 -
1.10-
48% of 33 duels -
0% of 3 situations -
Nuke5
60% -
0.76 -
84.3 -
1.10-
55% of 22 duels -
100% of 1 situations -
Fistmap3
100% -
0.60 -
71.7 -
0.99-
60% of 65 duels -
60% of 65 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lord__Grim plays

Across 87 matches Lord__Grim averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 62% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 38 it was below 0.90. In 38 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. Things go best on Dust 2 (+20 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, +10 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.0, Headshots +5 pp. Got weaker: Win rate −9 pp, ELO −413. Last 30 days: 18 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.