LookZlP

Belarus
On FACEIT since 2020 93 matches tracked 65 matches in 30 days
ELO ▲ 40
2,313
30-day peak: 2,313
Rank EU
#100,560
Belarus #2,449 in Belarus
Last updated:
Next update possible in 1h 23m

How does LookZlP play?

Rating 0.98 K/R 0.71 ADR 76.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.2
Knife kills 6 in 93 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether LookZlP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches, all from the last 3 months.

Kills per round (K/R)

0.61
SepOctNov

Best month: October 2026 with 0.73.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
30 matches · 60% win rate
In match 1 of the day +11 ELO
23 matches · 26% win rate
Between 12:00 and 18:00 −36 ELO, win rate 38%

LookZlP loses the most ELO on Mirage: −15 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
40% better than 12%
0.68 better than 19%
75.1 better than 18%
0.93 better than 14%
48% of 120 duels better than 29%
42% of 19 situations better than 63%
Mirage30
60% better than 79%
0.71 better than 32%
76.9 better than 27%
1.02 better than 44%
48% of 126 duels better than 29%
58% of 19 situations better than 92%
Cache11
64% -
0.83 -
81.9 -
1.16-
46% of 41 duels -
44% of 9 situations -
Anubis10
40% -
0.75 -
76.7 -
1.02-
46% of 59 duels -
50% of 2 situations -
Ancient7
29% -
0.66 -
76.9 -
0.78-
62% of 34 duels -
0% of 2 situations -
Nuke3
100% -
0.66 -
77.2 -
0.92-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LookZlP plays

Across 93 matches LookZlP averages K/R 0.71, ADR 76.8 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 28 of 93 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. LookZlP loses the most ELO on Mirage (−15 ELO, win rate 60%). Things go best on Dust 2 (+26 ELO, win rate 40%). From match no. 5 of the day on, things go best: 65% win rate, −29 ELO. Last 30 days: 65 matches, win rate 49%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.