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Loodi

Serbia
On FACEIT since 2016 545 matches tracked 150 matches in 30 days
ELO ▲ 556
3,743
30-day peak: 3,743
Rank EU ▲ 2,645 places
#571
Serbia #15 in Serbia
30 days · prev. #3,216 · best #571
Last updated:

How does Loodi play?

Rating 1.04 (from 333 matches) K/R 0.71 ADR 77.7 from 545 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 355 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (374 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 50%−3 pp · Ø 53% better than 16%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 45%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (54%).

Headshot rate 42%−12 pp · Ø 54% better than 8%
AWP share of kills 13%0 pp · Ø 13% right on the average
K/D 1.05−0.05 · Ø 1.10 better than 19%
Pistol kills per match 2.6 from the last 355
Zeus kills2 in 355 matches
Knife kills 12 in 355 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.5).

2K rounds 12.6%−1.6 pp · Ø 14.2% better than 9%
3K rounds 3.8%−0.6 pp · Ø 4.4% better than 16%
MVPs per match 2.1−0.4 · Ø 2.5 better than 7%
4Ks and aces 52x 4K, 13 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 73%
Enemies flashed per round 0.36+0.02 · Ø 0.34 better than 55%
Deaths per round 67%−4 pp · Ø 71% better than 73%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +408
= Stayed the same
K/R at 0.72, ADR at 78.7, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Clearly below the average (0.77).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −423 ELO
80 matches · 41% win rate
In match 4 of the day −176 ELO
48 matches · 46% win rate
Between 6:00 and 12:00 −93 ELO, win rate 45%
On Mondays −481 ELO, win rate 38%

Loodi loses the most ELO on Ancient: −423 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.21 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
59% better than 59%
0.72 better than 15%
79.7 better than 19%
1.05 better than 24%
54% of 489 duels better than 44%
30% of 91 situations better than 20%
Ancient80
41% better than 6%
0.66 better than 4%
75.0 better than 7%
0.95 better than 7%
45% of 328 duels better than 8%
52% of 48 situations better than 82%
Dust 254
48% better than 20%
0.77 better than 39%
82.4 better than 35%
1.11 better than 44%
56% of 237 duels better than 58%
42% of 31 situations better than 53%
Anubis42
71% better than 89%
0.73 better than 23%
79.1 better than 23%
1.08 better than 40%
46% of 175 duels better than 10%
48% of 29 situations better than 70%
Inferno28
54% better than 45%
0.79 better than 67%
87.0 better than 71%
1.11 better than 67%
56% of 130 duels better than 68%
25% of 12 situations better than 20%
Nuke13
54% -
0.70 -
75.5 -
1.03-
41% of 39 duels -
27% of 15 situations -
Cache10
30% -
0.48 -
56.4 -
0.76-
43% of 44 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loodi plays

Across 545 matches Loodi averages K/R 0.71 and ADR 77.7; the rating across the 333 rated matches is 1.04. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 3,500+ ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Anubis with a 71% win rate in 42 matches. In 153 of 355 matches the rating was 1.10 or higher (43%), in 129 it was below 0.90. In 374 matches with detailed stats: 52 4Ks and 13 aces. Best month by rating: October 2026 at 1.07. Loodi loses the most ELO on Ancient (−423 ELO, win rate 41%). Things go best on Mirage (+434 ELO, win rate 59%). Match no. 3 of the day goes best: 60% win rate, +153 ELO. Improved over the last three months: Headshots +4 pp, ELO +408. Unchanged in recent months: K/R at 0.72, ADR at 78.7, Win rate at 53%. Last 30 days: 150 matches, win rate 57%, net ELO +276.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.