LonzY10

Kosovo
On FACEIT since 2024 270 matches tracked 83 matches in 30 days
ELO ▲ 208
2,074
30-day peak: 2,164
Rank EU
#208,906
Kosovo #1,977 in Kosovo
Last updated:

How does LonzY10 play?

Rating 1.05 (from 228 matches) K/R 0.74 ADR 81.1 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 4 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 35x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.2
= Stayed the same
K/R at 0.75, Rating at 1.05, Win rate at 52%
▼ Got worse
Headshots −5 pp, ELO −85

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
66 matches · 50% win rate
In match 4 of the day +7 ELO
30 matches · 37% win rate
Between 12:00 and 18:00 −142 ELO, win rate 29%
On Wednesdays −12 ELO, win rate 42%

LonzY10 loses the most ELO on Mirage: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 12 wins in a row · Mirage
  5. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% better than 45%
0.75 better than 56%
81.2 better than 52%
1.05 better than 57%
49% of 336 duels better than 38%
42% of 33 situations better than 62%
Dust 262
47% better than 31%
0.73 better than 45%
79.9 better than 45%
1.05 better than 55%
45% of 286 duels better than 19%
35% of 26 situations better than 42%
Ancient48
50% better than 45%
0.74 right on the average
80.9 better than 48%
1.03 right on the average
54% of 296 duels better than 63%
38% of 24 situations right on the average
Anubis36
64% better than 86%
0.74 right on the average
79.3 better than 41%
1.06 better than 59%
56% of 145 duels better than 76%
27% of 11 situations better than 21%
Inferno24
50% better than 39%
0.76 better than 53%
84.2 better than 56%
1.05 better than 46%
51% of 128 duels better than 40%
50% of 12 situations better than 74%
Cache18
44% better than 18%
0.75 right on the average
81.0 better than 47%
1.05-
55% of 75 duels better than 62%
33% of 6 situations better than 34%
Nuke13
54% -
0.79 -
86.7 -
1.09-
57% of 82 duels -
67% of 6 situations -
Overpass3
100% -
0.77 -
77.8 -
0.75-
17% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LonzY10 plays

Across 270 matches LonzY10 averages K/R 0.74 and ADR 81.1; the rating across the 228 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 36 matches. In 98 of 228 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 187 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. LonzY10 loses the most ELO on Mirage (−43 ELO, win rate 50%). Things go best on Ancient (+102 ELO, win rate 50%). From match no. 5 of the day on, things go best: 57% win rate, −13 ELO. Improved over the last three months: ADR +4.2. Got weaker: Headshots −5 pp, ELO −85. Unchanged in recent months: K/R at 0.75, Rating at 1.05, Win rate at 52%. Last 30 days: 83 matches, win rate 55%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.