Lolik-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,327 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.04).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 1.08 (at the start 1.18). Slightly above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 88.6. Last 3 months: 81.4 (at the start 85.6). Just above the average (80.9).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 50% (at the start 47%). Right on the average (50%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 53% (at the start 51%). Slightly above the average (51%).
Best month: August 2026 with 2,581. Last 3 months: 2,476 (at the start 2,241).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lolik- loses the most ELO in match 3 of the day: −70 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.57 · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lolik- plays
Across 154 matches Lolik- averages K/R 0.80, ADR 83.6 and a rating of 1.13. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 78 of 154 matches the rating was 1.10 or higher (51%), in 43 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. Lolik- loses the most ELO in match 3 of the day (−70 ELO, win rate 39%). Things go best in match 1 of the day (+113 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +113 ELO. Improved over the last three months: Headshots +3 pp, ELO +235. Got weaker: K/R −0.05, Rating −0.10, ADR −4.2. Unchanged in recent months: Win rate at 53%. Last 30 days: 46 matches, win rate 50%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.