Loki-----

France
On FACEIT since 2014 247 matches tracked
Last updated:

How does Loki----- play?

Rating 1.00 K/R 0.75 ADR 84.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.04 · Ø 1.01 better than 34%
Pistol kills per match 2.6
Knife kills 6 in 247 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 57%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 42%
4Ks and aces 31x 4K, 7 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.74, Rating at 0.98, ADR at 84.3
▼ Got worse
Headshots −2 pp, ELO −62

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
50 matches · 42% win rate
On Nuke −31 ELO
36 matches · 56% win rate
On Mondays −1 ELO, win rate 44%

Loki----- loses the most ELO on Anubis: −57 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.77 · Inferno

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
54% better than 61%
0.76 better than 65%
86.2 better than 76%
1.01 right on the average
56% of 366 duels better than 77%
38% of 26 situations right on the average
Anubis50
42% better than 20%
0.68 better than 24%
79.1 better than 41%
0.90 better than 14%
49% of 336 duels better than 39%
27% of 26 situations better than 24%
Inferno37
43% better than 17%
0.73 right on the average
84.8 better than 68%
0.98 better than 33%
45% of 252 duels better than 16%
31% of 16 situations better than 36%
Nuke36
56% right on the average
0.89 better than 93%
90.4 better than 84%
1.19 better than 85%
57% of 230 duels better than 74%
50% of 22 situations better than 75%
Cache34
62% -
0.75 -
87.6 -
0.99-
49% of 249 duels -
54% of 13 situations -
Dust 221
48% better than 40%
0.67 better than 19%
79.3 better than 45%
0.88 better than 9%
45% of 129 duels better than 21%
78% of 9 situations better than 99%
Vertigo6
50% -
0.77 -
86.5 -
1.00-
66% of 44 duels -
100% of 1 situations -
Mirage3
33% -
0.83 -
96.4 -
1.10-
52% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loki----- plays

Across 247 matches Loki----- averages K/R 0.75, ADR 84.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Cache with a 62% win rate in 34 matches. In 87 of 247 matches the rating was 1.10 or higher (35%), in 105 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: June 2026 at 1.12. Loki----- loses the most ELO on Anubis (−57 ELO, win rate 42%). Things go best on Ancient (+74 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, +37 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −62. Unchanged in recent months: K/R at 0.74, Rating at 0.98, ADR at 84.3. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.