Lokcior

Poland
On FACEIT since 2022 160 matches tracked 123 matches in 30 days
ELO ▼ 6
2,164
30-day peak: 2,191
Rank EU
#159,436
Poland #8,897 in Poland
Last updated:

How does Lokcior play?

Rating 1.23 K/R 0.89 ADR 95.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 160 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.1
Knife kills 2 in 160 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 41x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 86%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +14 pp, ELO +161
= Stayed the same
K/R at 0.89, ADR at 95.8
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: June 2026 with 0.99. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
29 matches · 41% win rate
On Anubis −22 ELO
30 matches · 43% win rate
On Mirage −9 ELO
62 matches · 63% win rate

Lokcior loses the most ELO in match 2 of the day: −31 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Nuke
  2. Longest win streak: 5 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.25 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
63% better than 87%
0.96 better than 99%
100.2 better than 98%
1.36 better than 98%
60% of 265 duels better than 90%
48% of 42 situations better than 78%
Anubis30
43% better than 20%
0.84 better than 87%
93.4 better than 93%
1.13 better than 81%
54% of 93 duels better than 66%
35% of 26 situations better than 43%
Dust 220
30% better than 2%
0.89 better than 94%
94.2 better than 93%
1.20 better than 90%
56% of 88 duels better than 76%
35% of 17 situations better than 41%
Ancient17
35% better than 6%
0.75 better than 53%
82.7 better than 57%
1.01 better than 42%
51% of 75 duels right on the average
46% of 13 situations better than 71%
Nuke17
53% better than 44%
0.99 better than 99%
103.1 better than 99%
1.39 better than 99%
47% of 78 duels better than 22%
42% of 12 situations better than 60%
Cache7
29% -
0.64 -
80.5 -
0.89-
53% of 36 duels -
-
Inferno7
57% -
0.77 -
86.9 -
1.04-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lokcior plays

Across 160 matches Lokcior averages K/R 0.89, ADR 95.3 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 95.3, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 59% headshots. The strongest map is Mirage with a 63% win rate in 62 matches. In 101 of 160 matches the rating was 1.10 or higher (63%), in 29 it was below 0.90. In 143 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: June 2026 at 1.44. Lokcior loses the most ELO in match 2 of the day (−31 ELO, win rate 41%). Things go best on Dust 2 (+6 ELO, win rate 30%). From match no. 5 of the day on, things go best: 54% win rate, +7 ELO. Improved over the last three months: Rating +0.06, Win rate +14 pp, ELO +161. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.89, ADR at 95.8. Last 30 days: 123 matches, win rate 52%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.