Lohari

Finland
On FACEIT since 2015 159 matches tracked 22 matches in 30 days
Last updated:

How does Lohari play?

Rating 0.91 K/R 0.65 ADR 69.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 37%+27 pp · Ø 10% better than 99%
K/D 0.89−0.12 · Ø 1.01 better than 9%
Pistol kills per match 2.6
Knife kills 2 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 12%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 18x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 53%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 69.8, Win rate at 53%, First kills at 13%, Clutch 1v1 at 26%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
27 matches · 44% win rate
In match 4 of the day −69 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 −10 ELO, win rate 46%
On Tuesdays +33 ELO, win rate 46%

Lohari loses the most ELO on Ancient: −94 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Reached level 10 · Nuke
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 29 · Ancient
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
54% better than 63%
0.65 better than 14%
71.2 better than 8%
0.92 better than 18%
52% of 182 duels better than 55%
33% of 24 situations better than 40%
Cache28
54% -
0.69 -
73.5 -
0.99-
49% of 180 duels -
36% of 14 situations -
Ancient27
44% better than 24%
0.61 better than 4%
65.4 better than 1%
0.86 better than 7%
43% of 126 duels better than 12%
15% of 20 situations better than 7%
Inferno25
44% better than 21%
0.63 better than 11%
68.5 better than 5%
0.85 better than 6%
53% of 129 duels better than 58%
25% of 8 situations better than 18%
Nuke25
64% better than 75%
0.66 better than 14%
72.9 better than 12%
0.92 better than 15%
52% of 152 duels better than 45%
38% of 8 situations better than 49%
Dust 223
52% right on the average
0.63 better than 9%
65.5 better than 2%
0.90 better than 13%
45% of 139 duels better than 19%
25% of 16 situations better than 17%
Mirage3
67% -
0.70 -
76.2 -
0.92-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lohari plays

Across 159 matches Lohari averages K/R 0.65, ADR 69.8 and a rating of 0.91. Biggest strength: Rounds with first kill at 13%, better than 87% of level 9 players. Most room to improve: Damage per round (ADR) at 69.8, better than only 4% of level 9 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 36 of 159 matches the rating was 1.10 or higher (23%), in 81 it was below 0.90. In 154 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: November 2026 at 1.04. Lohari loses the most ELO on Ancient (−94 ELO, win rate 44%). Things go best in match 1 of the day (+141 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +141 ELO. Improved over the last three months: ELO +245. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 69.8, Win rate at 53%, First kills at 13%, Clutch 1v1 at 26%. Last 30 days: 22 matches, win rate 59%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.