Log1cz-

Portugal
On FACEIT since 2016 276 matches tracked 57 matches in 30 days
ELO ▼ 45
2,961
30-day peak: 3,014
Rank EU ▼ 2,992 places
#10,207
Portugal #129 in Portugal
30 days · prev. #7,215 · best #7,215
Last updated:
Next update possible in 1h 29m

How does Log1cz- play?

Rating 1.26 K/R 0.88 ADR 88.5 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 276 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 71%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.31+0.26 · Ø 1.05 better than 96%
Pistol kills per match 3.5
Knife kills 20 in 276 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.6%).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 54x 4K, 12 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp, ELO +50
= Stayed the same
K/R at 0.89, ADR at 88.4
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
67 matches · 55% win rate
On Mirage −17 ELO
39 matches · 56% win rate
On Fridays +67 ELO, win rate 52%

Log1cz- loses the most ELO on Ancient: −40 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.70 · Mirage
  4. Most kills in a match: 47 · Nuke

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
55% better than 54%
0.90 better than 95%
90.4 better than 84%
1.27 better than 95%
55% of 289 duels better than 66%
44% of 45 situations better than 65%
Dust 257
54% right on the average
0.85 better than 86%
86.8 better than 74%
1.20 better than 86%
59% of 254 duels better than 83%
44% of 34 situations better than 66%
Cache43
65% better than 74%
0.93 better than 94%
95.4 better than 88%
1.32 better than 93%
58% of 241 duels better than 71%
32% of 34 situations better than 29%
Nuke43
63% better than 72%
0.89 better than 90%
88.0 better than 74%
1.28 better than 92%
53% of 238 duels right on the average
29% of 38 situations better than 26%
Mirage39
56% better than 62%
0.86 better than 89%
85.4 better than 68%
1.26 better than 94%
53% of 176 duels better than 55%
59% of 17 situations better than 95%
Anubis19
68% better than 89%
0.85 better than 88%
86.4 better than 74%
1.26 better than 94%
59% of 73 duels better than 84%
55% of 11 situations better than 85%
Inferno8
25% -
0.64 -
66.8 -
0.94-
40% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Log1cz- plays

Across 276 matches Log1cz- averages K/R 0.88, ADR 88.5 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 55% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 177 of 276 matches the rating was 1.10 or higher (64%), in 53 it was below 0.90. In 194 matches with detailed stats: 54 4Ks and 12 aces. Best month by rating: October 2026 at 1.32. Log1cz- loses the most ELO on Ancient (−40 ELO, win rate 55%). Things go best on Nuke (+86 ELO, win rate 63%). Improved over the last three months: Rating +0.05, Win rate +4 pp, ELO +50. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.89, ADR at 88.4. Last 30 days: 57 matches, win rate 60%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.