Lodbrok

Norway
On FACEIT since 2017 191 matches tracked 65 matches in 30 days
ELO ▲ 332
2,551
30-day peak: 2,551
Rank NA ▲ 4,769 places
#1,409
Norway #9 in Norway
30 days · prev. #6,178 · best #1,393
Last updated:

How does Lodbrok play?

Rating 0.96 (from 158 matches) K/R 0.64 ADR 70.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 35%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.2
Knife kills 1 in 191 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 14%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 21x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.20, Rating +0.29, ADR +17.0, Headshots +2 pp, ELO +191
= Stayed the same
Win rate at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.73 (at the start 0.53). Just below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
32 matches · 34% win rate
On Dust 2 −34 ELO
36 matches · 61% win rate
Between 0:00 and 6:00 −156 ELO, win rate 36%
On Sundays −56 ELO, win rate 43%

Lodbrok loses the most ELO on Ancient: −142 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 31 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 16 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
65% better than 91%
0.66 better than 13%
73.0 better than 13%
1.01 better than 39%
42% of 231 duels better than 6%
34% of 59 situations better than 38%
Dust 236
61% better than 79%
0.63 better than 6%
70.7 better than 7%
1.00 better than 34%
44% of 78 duels better than 13%
35% of 17 situations better than 38%
Ancient32
34% better than 5%
0.64 better than 8%
71.6 better than 8%
0.95 better than 20%
43% of 102 duels better than 11%
25% of 28 situations better than 18%
Anubis16
56% better than 62%
0.68 better than 20%
75.3 better than 20%
1.04-
53% of 51 duels better than 56%
63% of 8 situations better than 91%
Inferno12
42% -
0.58 -
68.7 -
0.79-
43% of 51 duels -
67% of 3 situations -
Cache10
70% -
0.52 -
57.6 -
0.72-
57% of 28 duels -
60% of 5 situations -
Nuke4
25% -
0.49 -
59.7 -
0.22-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lodbrok plays

Across 191 matches Lodbrok averages K/R 0.64 and ADR 70.9; the rating across the 158 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 13.5 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 51 of 158 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 125 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: November 2026 at 1.32. Lodbrok loses the most ELO on Ancient (−142 ELO, win rate 34%). Things go best on Mirage (+152 ELO, win rate 65%). Match no. 3 of the day goes best: 63% win rate, −34 ELO. Improved over the last three months: K/R +0.20, Rating +0.29, ADR +17.0, Headshots +2 pp, ELO +191. Unchanged in recent months: Win rate at 59%. Last 30 days: 65 matches, win rate 58%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.