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Locke

USA
On FACEIT since 2017 93 matches tracked
ELO
2,318
Peak across recorded matches: 2,885
Rank NA ▼ 287 places
#3,094
USA #2,382 in USA
30 days · prev. #2,807 · best #2,807
Last updated:

How does Locke play?

Rating 1.20 (from 68 matches) K/R 0.92 ADR 94.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 72 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 4.0
Knife kills 1 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.0% of rounds and so well above the average (13.4%).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 90%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 10x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Locke is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 20 before.

Kills per round (K/R)

0.93
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 1.05.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
41 matches · 46% win rate
On Ancient −8 ELO
20 matches · 60% win rate
Between 0:00 and 6:00 +69 ELO, win rate 46%

Locke loses the most ELO in match 1 of the day: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 34%
0.95 better than 98%
96.0 better than 95%
1.30 better than 96%
54% of 131 duels better than 64%
50% of 14 situations better than 80%
Mirage26
58% better than 74%
0.91 better than 95%
96.4 better than 95%
1.18 better than 86%
54% of 118 duels better than 66%
57% of 7 situations better than 92%
Ancient20
60% better than 74%
0.91 better than 96%
93.7 better than 93%
1.24 better than 94%
58% of 76 duels better than 82%
33% of 9 situations better than 37%
Anubis6
50% -
0.87 -
78.6 -
1.23-
57% of 35 duels -
67% of 6 situations -
Cache4
50% -
0.81 -
84.1 -
1.14-
52% of 27 duels -
-
Nuke4
25% -
1.11 -
117.6 -
1.34-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Locke plays

Across 93 matches Locke averages K/R 0.92 and ADR 94.0; the rating across the 68 rated matches is 1.20. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 20.3 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 46 of 72 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 22 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. Locke loses the most ELO in match 1 of the day (−69 ELO, win rate 46%). Things go best on Mirage (+31 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.