Lobotomoe

Austria
On FACEIT since 2014 167 matches tracked 33 matches in 30 days
Last updated:

How does Lobotomoe play?

Rating 1.12 K/R 0.81 ADR 86.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.6
Knife kills 4 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 23x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Lobotomoe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.83
AugSepOctNov

Best month: October 2026 with 0.83.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −70 ELO
42 matches · 45% win rate
In match 3 of the day −24 ELO
25 matches · 48% win rate
Between 0:00 and 6:00 +50 ELO, win rate 41%
On Wednesdays +58 ELO, win rate 43%

Lobotomoe loses the most ELO in match 2 of the day: −70 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 39 · Nuke
  4. Highest rating in a match: 2.48 · Ancient
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
54% better than 59%
0.75 better than 54%
83.0 better than 60%
1.02 better than 46%
50% of 200 duels better than 39%
36% of 25 situations better than 46%
Ancient45
62% better than 82%
0.84 better than 86%
87.6 better than 80%
1.16 better than 86%
51% of 225 duels better than 45%
39% of 33 situations better than 54%
Nuke19
63% better than 77%
0.87 better than 88%
87.6 better than 74%
1.23 better than 91%
58% of 67 duels better than 80%
50% of 8 situations better than 76%
Inferno18
61% better than 78%
0.80 better than 72%
86.3 better than 66%
1.14 better than 74%
62% of 74 duels better than 87%
33% of 12 situations better than 37%
Cache13
54% -
0.85 -
91.7 -
1.21-
38% of 61 duels -
36% of 11 situations -
Mirage13
38% -
0.79 -
83.9 -
1.08-
46% of 52 duels -
71% of 7 situations -
Dust 211
27% -
0.78 -
85.0 -
1.08-
49% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lobotomoe plays

Across 167 matches Lobotomoe averages K/R 0.81, ADR 86.0 and a rating of 1.12. Biggest strength: K/D at 1.14, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 87 of 167 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. Lobotomoe loses the most ELO in match 2 of the day (−70 ELO, win rate 45%). Things go best in match 1 of the day (+120 ELO, win rate 63%). From match no. 5 of the day on, things go best: 65% win rate, +76 ELO. Last 30 days: 33 matches, win rate 64%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.