LobbyDon

Germany
On FACEIT since 2019 221 matches tracked 46 matches in 30 days
ELO ▼ 63
2,478
30-day peak: 2,653
Rank EU
#60,871
Germany #1,541 in Germany
Last updated:

How does LobbyDon play?

Rating 1.18 K/R 0.86 ADR 93.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 221 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 3.3
Knife kills 2 in 221 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 95%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 58x 4K, 9 aces in 201 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 25%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +151
= Stayed the same
ADR at 93.9, Headshots at 56%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
35 matches · 49% win rate
In match 4 of the day −88 ELO
25 matches · 36% win rate
On Thursdays +48 ELO, win rate 38%

LobbyDon loses the most ELO on Anubis: −89 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.58 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
56% better than 63%
0.90 better than 95%
94.6 better than 94%
1.24 better than 94%
61% of 217 duels better than 92%
44% of 25 situations better than 68%
Mirage44
52% right on the average
0.85 better than 87%
92.8 better than 91%
1.16 better than 82%
59% of 205 duels better than 87%
33% of 18 situations better than 37%
Nuke36
53% better than 44%
0.88 better than 91%
94.3 better than 92%
1.20 better than 86%
54% of 153 duels better than 60%
32% of 22 situations better than 33%
Anubis35
49% better than 36%
0.87 better than 90%
93.7 better than 92%
1.17 better than 84%
59% of 177 duels better than 86%
21% of 24 situations better than 14%
Dust 227
41% better than 14%
0.81 better than 78%
90.8 better than 86%
1.11 better than 71%
44% of 131 duels better than 12%
50% of 16 situations better than 80%
Cache17
35% better than 5%
0.85 better than 86%
96.9 better than 95%
1.15 better than 78%
60% of 75 duels better than 86%
13% of 8 situations better than 1%
Inferno9
56% -
0.82 -
90.9 -
1.11-
49% of 45 duels -
50% of 4 situations -
Vertigo6
67% -
0.90 -
96.1 -
1.25-
50% of 26 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LobbyDon plays

Across 221 matches LobbyDon averages K/R 0.86, ADR 93.7 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 93.7, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 45 matches. In 118 of 221 matches the rating was 1.10 or higher (53%), in 54 it was below 0.90. In 201 matches with detailed stats: 58 4Ks and 9 aces. Best month by rating: September 2026 at 1.20. LobbyDon loses the most ELO on Anubis (−89 ELO, win rate 49%). Things go best on Ancient (+182 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +104 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +151. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 93.9, Headshots at 56%. Last 30 days: 46 matches, win rate 46%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.