Lobatin95

Spain
On FACEIT since 2021 290 matches tracked 92 matches in 30 days
Last updated:

How does Lobatin95 play?

Rating 1.14 K/R 0.81 ADR 83.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 290 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.9
Knife kills 2 in 290 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 26x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +122
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −9.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
82 matches · 49% win rate
On Ancient −84 ELO
51 matches · 43% win rate
On Saturdays −60 ELO, win rate 36%

Lobatin95 loses the most ELO on Mirage: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 55 · Anubis
  3. Highest rating in a match: 2.60 · Anubis
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
49% better than 37%
0.80 better than 75%
84.4 better than 68%
1.11 better than 74%
54% of 310 duels better than 66%
32% of 53 situations better than 30%
Ancient51
43% better than 20%
0.76 better than 57%
81.3 better than 49%
1.06 better than 59%
50% of 226 duels better than 41%
38% of 39 situations right on the average
Dust 251
49% better than 38%
0.81 better than 80%
83.0 better than 62%
1.14 better than 80%
59% of 211 duels better than 85%
32% of 38 situations better than 31%
Anubis47
53% right on the average
0.80 better than 78%
82.7 better than 59%
1.15 better than 85%
48% of 194 duels better than 29%
38% of 40 situations right on the average
Inferno34
56% right on the average
0.87 better than 92%
87.8 better than 79%
1.26 better than 95%
61% of 129 duels better than 86%
39% of 23 situations right on the average
Nuke25
64% better than 82%
0.81 better than 76%
83.2 better than 59%
1.17 better than 83%
49% of 90 duels better than 31%
42% of 24 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Lobatin95 plays

Across 290 matches Lobatin95 averages K/R 0.81, ADR 83.6 and a rating of 1.14. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 151 of 290 matches the rating was 1.10 or higher (52%), in 77 it was below 0.90. In 194 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. Lobatin95 loses the most ELO on Mirage (−90 ELO, win rate 49%). Things go best on Anubis (+79 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, −91 ELO. Improved over the last three months: Headshots +3 pp, ELO +122. Got weaker: K/R −0.11, Rating −0.17, ADR −9.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 92 matches, win rate 54%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.