Lmszin-

Brazil
On FACEIT since 2024 222 matches tracked 57 matches in 30 days
ELO ▲ 147
2,649
30-day peak: 2,732
Rank SA ▲ 158 places
#636
#433 in BR
30 days · before #794 · best #636
Last updated:
Next update possible in 1h 12m

How does Lmszin- play?

Rating 1.27 (from 55 matches) K/R 0.86 ADR 87.1 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 55 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 2% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 2%
AWP share of kills 44%+33 pp better than 99%
K/D 1.26+0.23 better than 95%
Pistol kills per match 3.3 from the last 214
Knife kills 1 in 214 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+2.9 pp better than 94%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 23x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.4−1.7 better than 7%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 86.3
▼ Got worse
Headshots −2 pp, Win rate −11 pp, ELO −321

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.85 (at the start 0.87).

Patterns

From the last 214 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −38 ELO
23 matches · 48% wins
In match 4 of the day −5 ELO
30 matches · 47% wins
With Jrrz on the team no ELO value
57 matches · 46% wins

Lmszin- loses the most ELO on Anubis: −38 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 42%
0.86 better than 90%
85.0 better than 70%
1.31–
60% of 487 duels better than 90%
40% of 43 situations better than 54%
Dust 269
57% better than 68%
0.87 better than 92%
86.9 better than 78%
1.22–
67% of 396 duels better than 99%
31% of 36 situations better than 31%
Anubis23
48% better than 34%
0.81 better than 80%
86.0 better than 75%
1.38–
54% of 121 duels better than 62%
36% of 14 situations better than 41%
Ancient13
54% –
0.73 –
79.5 –
1.14–
54% of 67 duels –
44% of 9 situations –
Cache13
77% –
0.90 –
89.6 –
1.23–
58% of 83 duels –
30% of 10 situations –
Inferno10
60% –
0.88 –
90.5 –
1.65–
75% of 53 duels –
50% of 6 situations –
Nuke4
25% –
0.74 –
76.2 –
1.04–
52% of 21 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Lmszin- plays

Across 222 matches Lmszin- averages K/R 0.86 and ADR 87.1; the rating across the 55 rated matches is 1.27. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 2% of players on level 10. On average 19.2 kills per match, 38% of them headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 36 of 55 matches the rating was 1.10 or higher (65%), in 7 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.32. Lmszin- loses the most ELO on Anubis (−38 ELO, win rate 48%). Things go best on Dust 2 (+110 ELO, win rate 57%). Got weaker: Headshots −2 pp, Win rate −11 pp, ELO −321. Unchanged in recent months: K/R at 0.85, ADR at 86.3. Last 30 days: 57 matches, win rate 54%, ELO balance +13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.