Llaamaxd

Australia
On FACEIT since 2016 134 matches tracked 39 matches in 30 days
ELO ▲ 354
2,299
30-day peak: 2,299
Rank OCE ▲ 790 places
#488
Australia #281 in Australia
30 days · prev. #1,278 · best #488
Last updated:

How does Llaamaxd play?

Rating 0.91 (from 90 matches) K/R 0.63 ADR 71.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 3%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.08 · Ø 1.02 better than 15%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.3%).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 1%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 2 aces in 103 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Llaamaxd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.61
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.68.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
24 matches · 50% win rate
In match 2 of the day −24 ELO
32 matches · 44% win rate
On Ancient −3 ELO
27 matches · 59% win rate

Llaamaxd loses the most ELO on Inferno: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 21%
0.60 better than 2%
69.7 better than 5%
0.89 better than 8%
39% of 104 duels better than 3%
36% of 28 situations better than 42%
Ancient27
59% better than 76%
0.63 better than 5%
71.0 better than 6%
0.89 better than 8%
65% of 51 duels better than 98%
45% of 11 situations better than 68%
Anubis25
64% better than 84%
0.70 better than 29%
75.4 better than 22%
1.04 right on the average
52% of 71 duels right on the average
37% of 30 situations better than 46%
Inferno24
50% better than 30%
0.65 better than 8%
75.0 better than 15%
0.97 better than 19%
45% of 44 duels better than 13%
38% of 8 situations better than 44%
Cache10
40% -
0.53 -
61.4 -
0.83-
32% of 22 duels -
50% of 4 situations -
Nuke3
33% -
0.70 -
68.4 -
0.84-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Llaamaxd plays

Across 134 matches Llaamaxd averages K/R 0.63 and ADR 71.4; the rating across the 90 rated matches is 0.91. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 38% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 32 of 114 matches the rating was 1.10 or higher (28%), in 56 it was below 0.90. In 103 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Llaamaxd loses the most ELO on Inferno (−24 ELO, win rate 50%). Things go best on Anubis (+25 ELO, win rate 64%). Last 30 days: 39 matches, win rate 56%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.