Ljayy_

United Kingdom
On FACEIT since 2017 362 matches tracked 96 matches in 30 days
ELO ▲ 60
2,903
30-day peak: 3,053
Rank EU ▼ 3,137 places
#12,598
United Kingdom #212 in United Kingdom
30 days · prev. #9,461 · best #7,142
Last updated:

How does Ljayy_ play?

Rating 1.05 K/R 0.75 ADR 79.9 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 362 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.0
Knife kills 5 in 362 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 8 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.63+0.32 · Ø 0.31 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.1, Headshots +2 pp, ELO +366
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −95 ELO
49 matches · 39% win rate
On Mirage −75 ELO
106 matches · 47% win rate
On Saturdays −143 ELO, win rate 33%

Ljayy_ loses the most ELO in match 4 of the day: −95 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 44 · Cache
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 23%
0.71 better than 29%
76.1 better than 21%
0.99 better than 28%
50% of 409 duels better than 37%
42% of 67 situations better than 60%
Ancient88
55% better than 54%
0.79 better than 66%
83.9 better than 57%
1.10 better than 65%
56% of 387 duels better than 71%
29% of 49 situations better than 24%
Anubis74
53% right on the average
0.73 better than 39%
79.4 better than 37%
1.01 better than 34%
54% of 317 duels better than 60%
50% of 48 situations better than 77%
Cache45
56% better than 45%
0.76 better than 41%
83.1 better than 44%
1.08 better than 42%
53% of 185 duels better than 45%
38% of 26 situations better than 46%
Nuke40
53% better than 38%
0.78 better than 53%
79.3 better than 33%
1.14 better than 66%
51% of 161 duels better than 37%
47% of 17 situations better than 71%
Inferno7
43% -
0.68 -
75.2 -
0.97-
36% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ljayy_ plays

Across 362 matches Ljayy_ averages K/R 0.75, ADR 79.9 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Cache with a 56% win rate in 45 matches. In 151 of 362 matches the rating was 1.10 or higher (42%), in 128 it was below 0.90. In 281 matches with detailed stats: 47 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. Ljayy_ loses the most ELO in match 4 of the day (−95 ELO, win rate 39%). Things go best from match 5 of the day (+176 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +176 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.1, Headshots +2 pp, ELO +366. Unchanged in recent months: Win rate at 51%. Last 30 days: 96 matches, win rate 49%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.