Liselotte67

Faroe Islands
On FACEIT since 2019 346 matches tracked 90 matches in 30 days
ELO ▲ 291
3,384
30-day peak: 3,474
Rank EU ▲ 228 places
#2,149
Faroe Islands #6 in Faroe Islands
30 days · prev. #2,377 · best #1,425
Last updated:

How does Liselotte67 play?

Rating 1.05 (from 240 matches) K/R 0.73 ADR 81.4 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.7 from the last 280
Knife kills 1 in 280 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 47%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 32x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 7.2+3.3 · Ø 3.9 better than 98%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +11 pp, ELO +124
= Stayed the same
K/R at 0.73, ADR at 81.5, Win rate at 54%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −76 ELO
31 matches · 39% win rate
On Anubis −49 ELO
48 matches · 52% win rate
Between 6:00 and 12:00 −165 ELO, win rate 52%
On Fridays −181 ELO, win rate 45%

Liselotte67 loses the most ELO on Cache: −76 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.91 · Ancient
  3. Longest win streak: 12 wins in a row · Inferno

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient103
67% better than 85%
0.79 better than 67%
87.9 better than 77%
1.11 better than 68%
53% of 432 duels right on the average
36% of 53 situations better than 44%
Nuke50
62% better than 66%
0.73 better than 35%
78.3 better than 31%
1.05 better than 40%
48% of 195 duels better than 22%
56% of 27 situations better than 86%
Anubis48
52% better than 38%
0.68 better than 17%
75.5 better than 19%
0.96 better than 19%
53% of 175 duels better than 55%
33% of 27 situations better than 38%
Cache31
39% better than 4%
0.66 better than 7%
75.7 better than 15%
0.93 better than 6%
53% of 121 duels better than 46%
25% of 20 situations better than 20%
Inferno25
48% better than 13%
0.69 better than 13%
77.2 better than 12%
0.95 better than 7%
43% of 93 duels better than 3%
30% of 10 situations better than 24%
Mirage17
35% better than 2%
0.68 better than 16%
76.3 better than 22%
0.97 better than 19%
53% of 80 duels right on the average
67% of 9 situations better than 98%
Vertigo4
75% -
0.88 -
99.1 -
1.17-
67% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Liselotte67 plays

Across 346 matches Liselotte67 averages K/R 0.73 and ADR 81.4; the rating across the 240 rated matches is 1.05. Biggest strength: Utility damage per round at 7.2, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 103 matches. In 123 of 272 matches the rating was 1.10 or higher (45%), in 99 it was below 0.90. In 210 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. Liselotte67 loses the most ELO on Cache (−76 ELO, win rate 39%). Things go best on Ancient (+175 ELO, win rate 67%). Improved over the last three months: Headshots +11 pp, ELO +124. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.73, ADR at 81.5, Win rate at 54%. Last 30 days: 90 matches, win rate 60%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.