Liroz-

Argentina
On FACEIT since 2025 146 matches tracked 24 matches in 30 days
Last updated:

How does Liroz- play?

Rating 1.02 K/R 0.72 ADR 77.5 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 146 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
ClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 52%+3 pp · Ø 49% better than 73%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 49%+12 pp · Ø 37% better than 95%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 12%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.96).

Headshot rate 41%−4 pp · Ø 45% better than 29%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.07 · Ø 0.96 better than 72%
Pistol kills per match 2.0
Knife kills 6 in 146 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 55%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 84%
MVPs per match 2.6+0.5 · Ø 2.1 better than 92%
4Ks and aces 11x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 50%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.11, Rating +0.15, ADR +12.1, Headshots +8 pp
= Stayed the same
Win rate at 60%
▼ Got worse
ELO −112

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.71).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
23 matches · 43% win rate
On Ancient −25 ELO
30 matches · 63% win rate
On Sundays −138 ELO, win rate 45%

Liroz- loses the most ELO from match 5 of the day: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.55 · Ancient
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
58% better than 79%
0.73 better than 56%
78.7 better than 47%
1.02 better than 60%
50% of 178 duels better than 53%
48% of 27 situations better than 79%
Nuke35
74% better than 96%
0.79 better than 78%
82.1 better than 61%
1.14 better than 87%
66% of 138 duels better than 96%
48% of 23 situations better than 75%
Ancient30
63% better than 87%
0.82 better than 93%
89.2 better than 91%
1.16 better than 95%
58% of 172 duels better than 91%
46% of 28 situations better than 71%
Mirage17
41% better than 21%
0.57 better than 3%
62.2 better than 2%
0.79 better than 3%
42% of 57 duels better than 12%
27% of 11 situations better than 23%
Dust 28
38% -
0.58 -
63.5 -
0.79-
41% of 27 duels -
100% of 1 situations -
Inferno8
38% -
0.68 -
71.5 -
0.92-
42% of 33 duels -
50% of 2 situations -
Cache5
20% -
0.56 -
65.0 -
0.81-
25% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Liroz- plays

Across 146 matches Liroz- averages K/R 0.72, ADR 77.5 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 95% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 6 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Nuke with a 74% win rate in 35 matches. In 60 of 146 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.32. Liroz- loses the most ELO from match 5 of the day (−99 ELO, win rate 43%). Things go best on Nuke (+8 ELO, win rate 74%). Match no. 2 of the day goes best: 65% win rate, −22 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +12.1, Headshots +8 pp. Got weaker: ELO −112. Unchanged in recent months: Win rate at 60%. Last 30 days: 24 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.