Lirik_63
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.99. Last 3 months: 0.91 (at the start 0.58). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.43. Last 3 months: 1.30 (at the start 0.83). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 97.4. Last 3 months: 91.8 (at the start 65.2). Well above the average (80.8).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 34% (at the start 54%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 78%. Last 3 months: 69% (at the start 62%). Well above the average (50%).
Best month: November 2026 with 2,310. Last 3 months: 2,327 (at the start 2,016).
Rounds with first kill
Best month: November 2026 with 14%. Last 3 months: 13% (at the start 5%). Well above the average (10%).
1v1 clutches won
Best month: October 2026 with 50%. Last 3 months: 33% (at the start 29%). Clearly below the average (39%).
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.08 · Dust 2
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lirik_63 plays
Across 56 matches Lirik_63 averages K/R 0.78, ADR 81.3 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 40% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 23 of 56 matches the rating was 1.10 or higher (41%), in 19 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.43. Improved over the last three months: K/R +0.33, Rating +0.47, ADR +26.6, Win rate +7 pp, ELO +311, First kills +8 pp. Got weaker: Headshots −20 pp. Unchanged in recent months: Clutch 1v1 at 33%. Last 30 days: 35 matches, win rate 69%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.