Lion_Gosling

Czech Republic
On FACEIT since 2019 283 matches tracked 43 matches in 30 days
ELO ▲ 89
3,057
30-day peak: 3,085
Rank EU ▲ 2,195 places
#7,221
Czech Republic #72 in Czech Republic
30 days · prev. #9,416 · best #5,976
Last updated:

How does Lion_Gosling play?

Rating 1.16 K/R 0.83 ADR 87.2 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 283 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.06).

Headshot rate 55%+3 pp · Ø 52% better than 63%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.19+0.13 · Ø 1.06 better than 81%
Pistol kills per match 2.7
Zeus kills1 in 283 matches
Knife kills 1 in 283 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 50%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 44x 4K, 8 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 39%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +15 pp, ELO +502
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.16, ADR −11.9

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.77 (at the start 0.90). Just above the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −134 ELO
38 matches · 50% win rate
On Dust 2 −131 ELO
63 matches · 40% win rate
Between 18:00 and 24:00 −1 ELO, win rate 42%
On Sundays −51 ELO, win rate 34%

Lion_Gosling loses the most ELO on Ancient: −134 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
61% better than 77%
0.92 better than 96%
95.1 better than 94%
1.27 better than 94%
59% of 290 duels better than 85%
49% of 41 situations better than 79%
Dust 263
40% better than 8%
0.87 better than 89%
89.0 better than 80%
1.20 better than 83%
54% of 258 duels better than 58%
35% of 40 situations better than 39%
Ancient38
50% better than 32%
0.83 better than 81%
87.1 better than 74%
1.19 better than 86%
60% of 162 duels better than 87%
36% of 22 situations better than 44%
Anubis27
52% better than 38%
0.79 better than 67%
87.2 better than 77%
1.07 better than 53%
50% of 94 duels better than 37%
28% of 18 situations better than 24%
Cache22
50% better than 24%
0.74 better than 30%
79.4 better than 26%
1.04 better than 28%
46% of 93 duels better than 13%
60% of 5 situations better than 89%
Inferno20
45% better than 11%
0.75 better than 35%
81.0 better than 33%
1.05 better than 28%
51% of 86 duels better than 22%
41% of 17 situations better than 53%
Nuke16
56% better than 47%
0.87 better than 86%
88.0 better than 75%
1.19 better than 79%
52% of 97 duels better than 42%
43% of 21 situations better than 64%
Aim_map_faceit7
71% -
0.56 -
65.0 -
0.93-
56% of 150 duels -
56% of 150 situations -
Aim_rats7
86% -
0.59 -
65.1 -
0.97-
59% of 148 duels -
59% of 148 situations -
Overpass4
50% -
0.85 -
85.3 -
1.16-
61% of 33 duels -
38% of 26 situations -
Fistmap3
67% -
0.57 -
67.1 -
0.94-
57% of 63 duels -
57% of 63 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lion_Gosling plays

Across 283 matches Lion_Gosling averages K/R 0.83, ADR 87.2 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 72 matches. In 154 of 283 matches the rating was 1.10 or higher (54%), in 69 it was below 0.90. In 198 matches with detailed stats: 44 4Ks and 8 aces. Best month by rating: August 2026 at 1.36. Lion_Gosling loses the most ELO on Ancient (−134 ELO, win rate 50%). Things go best on Mirage (+315 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +59 ELO. Improved over the last three months: Headshots +7 pp, Win rate +15 pp, ELO +502. Got weaker: K/R −0.13, Rating −0.16, ADR −11.9. Last 30 days: 43 matches, win rate 53%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.