LionRage_

Morocco
103 matches tracked
Last updated:

How does LionRage_ play?

Rating 0.92 K/R 0.67 ADR 73.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so just below the average (0.95).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.92−0.03 · Ø 0.95 better than 32%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so clearly below the average (3.7%).

2K rounds 13.5%+1.0 pp · Ø 12.5% better than 69%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 13%
MVPs per match 1.8−0.3 · Ø 2.1 better than 14%
4Ks and aces 6x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 27%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 84%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 57%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +263
= Stayed the same
K/R at 0.69, ADR at 74.6
▼ Got worse
Headshots −9 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.70).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −13 ELO
43 matches · 37% win rate
On Dust 2 −2 ELO
48 matches · 58% win rate

LionRage_ loses the most ELO in match 1 of the day: −13 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
58% better than 78%
0.68 better than 36%
74.0 better than 27%
0.95 better than 40%
53% of 170 duels better than 72%
36% of 28 situations better than 48%
Nuke17
47% better than 32%
0.68 better than 30%
76.2 better than 38%
0.95 better than 35%
39% of 31 duels better than 7%
17% of 12 situations better than 8%
Ancient15
13% better than 1%
0.63 better than 16%
70.6 better than 14%
0.82 better than 8%
40% of 42 duels better than 11%
15% of 13 situations better than 9%
Inferno10
40% -
0.63 -
73.6 -
0.89-
53% of 30 duels -
22% of 9 situations -
Mirage8
25% -
0.68 -
72.1 -
0.88-
48% of 27 duels -
100% of 3 situations -
Anubis3
67% -
0.78 -
79.6 -
1.00-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LionRage_ plays

Across 103 matches LionRage_ averages K/R 0.67, ADR 73.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.7, better than 84% of level 5 players. Most room to improve: 3K rounds at 2.8%, better than only 13% of level 5 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 48 matches. In 30 of 103 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 80 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. LionRage_ loses the most ELO in match 1 of the day (−13 ELO, win rate 37%). Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +263. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.