Lino_07
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Average65% of opening duels won and so well above the average (51%).
Clutch
Average3.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average35% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.29. Last 3 months: 1.00 (at the start 1.08). Slightly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 84.6. Last 3 months: 72.2 (at the start 73.3). Clearly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 40%. Last 3 months: 39% (at the start 28%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 55% (at the start 41%). Clearly above the average (51%).
Best month: November 2026 with 2,057. Last 3 months: 2,057 (at the start 1,745).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Reached level 10 · Anubis
- Highest rating in a match: 1.85 · Dust 2
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lino_07 plays
Across 78 matches Lino_07 averages K/R 0.70, ADR 72.6 and a rating of 1.03. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 35 of 78 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. Things go best on Dust 2 (+47 ELO, win rate 64%). Match no. 1 of the day goes best: 55% win rate, −54 ELO. Improved over the last three months: Headshots +11 pp, Win rate +14 pp, ELO +312. Got weaker: K/R −0.07, Rating −0.08. Unchanged in recent months: ADR at 72.2. Last 30 days: 49 matches, win rate 55%, net ELO −5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.