Lingo

USA
On FACEIT since 2021 214 matches tracked 11 matches in 30 days
ELO ▼ 27
2,859
30-day peak: 2,888
Rank NA ▼ 122 places
#422
US #227 in US
30 days · prev. #300 · best #300
Last updated:

How does Lingo play?

Rating 1.08 (from 146 matches) K/R 0.78 ADR 86.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.9 from the last 146
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 17x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 95%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 88.5
▼ Got worse
Win rate −3 pp, ELO −105

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −260 ELO
40 matches · 40% win rate
On Dust 2 −178 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −206 ELO, win rate 41%
On Mondays −118 ELO, win rate 40%

Lingo loses the most ELO from match 5 of the day: −260 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 67%
0.79 better than 66%
90.0 better than 84%
1.09 better than 62%
58% of 179 duels better than 81%
37% of 19 situations better than 45%
Ancient29
66% better than 87%
0.86 better than 89%
96.1 better than 95%
1.19 better than 87%
56% of 111 duels better than 71%
63% of 16 situations better than 94%
Dust 227
41% better than 12%
0.75 right on the average
82.8 better than 55%
1.03 better than 39%
51% of 127 duels better than 44%
24% of 17 situations better than 15%
Anubis19
37% better than 6%
0.77 better than 60%
85.9 better than 72%
1.08 better than 59%
49% of 69 duels better than 32%
28% of 18 situations better than 24%
Cache17
53% better than 34%
0.80 better than 55%
90.1 better than 71%
1.08 better than 42%
59% of 80 duels better than 72%
62% of 13 situations better than 91%
Inferno8
38% -
0.77 -
86.4 -
1.01-
59% of 37 duels -
0% of 3 situations -
Nuke8
38% -
0.69 -
78.6 -
0.93-
51% of 39 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lingo plays

Across 214 matches Lingo averages K/R 0.78 and ADR 86.4; the rating across the 146 rated matches is 1.08. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 67 of 146 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Lingo loses the most ELO from match 5 of the day (−260 ELO, win rate 40%). Things go best on Ancient (+208 ELO, win rate 66%). Match no. 2 of the day goes best: 59% win rate, +129 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −3 pp, ELO −105. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 88.5. Last 30 days: 11 matches, win rate 36%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.