Lingkushima

Taiwan
On FACEIT since 2021 142 matches tracked 47 matches in 30 days
ELO ▲ 1
2,776
30-day peak: 2,802
Rank SEA ▲ 8 places
#390
Taiwan #5 in Taiwan
30 days · prev. #398 · best #366
Last updated:

How does Lingkushima play?

Rating 1.02 K/R 0.73 ADR 81.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 27x 4K, 2 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Lingkushima is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.77.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +53 ELO
30 matches · 47% win rate
On Sundays +31 ELO, win rate 39%

Lingkushima loses the most ELO in match 2 of the day: +53 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 37 · Ancient
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 35%
0.73 better than 38%
81.8 better than 50%
1.00 better than 31%
49% of 168 duels better than 31%
42% of 24 situations better than 60%
Ancient36
67% better than 88%
0.74 better than 41%
81.4 better than 44%
1.05 right on the average
47% of 151 duels better than 21%
27% of 22 situations better than 21%
Dust 230
53% better than 48%
0.72 better than 34%
79.4 better than 37%
1.04 better than 42%
51% of 129 duels better than 43%
52% of 21 situations better than 84%
Nuke11
18% -
0.71 -
79.8 -
0.96-
42% of 57 duels -
22% of 9 situations -
Anubis9
67% -
0.74 -
83.3 -
1.05-
61% of 31 duels -
25% of 4 situations -
Inferno8
38% -
0.68 -
76.4 -
0.94-
52% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lingkushima plays

Across 142 matches Lingkushima averages K/R 0.73, ADR 81.2 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 59 of 142 matches the rating was 1.10 or higher (42%), in 56 it was below 0.90. In 123 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Lingkushima loses the most ELO in match 2 of the day (+53 ELO, win rate 47%). Things go best on Ancient (+182 ELO, win rate 67%). Last 30 days: 47 matches, win rate 47%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.