Lilleper

Denmark
On FACEIT since 2020 102 matches tracked 53 matches in 30 days
ELO ▲ 220
2,118
30-day peak: 2,118
Rank EU
#181,916
Denmark #4,222 in Denmark
Last updated:
Next update possible in 7m 15s

How does Lilleper play?

Rating 1.12 K/R 0.82 ADR 86.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.2
Knife kills 3 in 102 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 16x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 75%
Enemies flashed per round 0.71+0.42 · Ø 0.29 better than 99%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +10.1, Win rate +30 pp, ELO +240
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.84 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 35 · Cache
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.22 · Ancient
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
70% better than 94%
0.81 better than 80%
86.0 better than 74%
1.13 better than 81%
50% of 130 duels better than 42%
29% of 14 situations better than 27%
Dust 222
45% better than 28%
0.72 better than 43%
77.5 better than 35%
0.95 better than 26%
47% of 102 duels better than 28%
50% of 4 situations better than 82%
Mirage20
50% right on the average
0.81 better than 80%
83.7 better than 66%
1.10 better than 73%
55% of 116 duels better than 73%
70% of 10 situations better than 99%
Inferno11
55% -
0.91 -
96.6 -
1.21-
57% of 81 duels -
67% of 3 situations -
Nuke10
70% -
0.95 -
99.1 -
1.33-
45% of 74 duels -
40% of 5 situations -
Cache7
43% -
0.78 -
83.3 -
1.06-
51% of 51 duels -
-
Anubis4
50% -
0.92 -
92.2 -
1.28-
58% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lilleper plays

Across 102 matches Lilleper averages K/R 0.82, ADR 86.3 and a rating of 1.12. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 55 of 102 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 92 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.27. Things go best on Dust 2 (+96 ELO, win rate 45%). Match no. 2 of the day goes best: 64% win rate, +22 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +10.1, Win rate +30 pp, ELO +240. Got weaker: Headshots −6 pp. Last 30 days: 53 matches, win rate 60%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.