LillHamstro

Denmark
On FACEIT since 2023 45 matches tracked 24 matches in 30 days
ELO ▲ 94
2,127
30-day peak: 2,152
Rank EU
#178,293
Denmark #4,109 in Denmark
Last updated:

How does LillHamstro play?

Rating 1.11 K/R 0.80 ADR 87.2 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 9x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether LillHamstro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOctNov

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +14 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −25 ELO, win rate 40%

LillHamstro loses the most ELO in match 1 of the day: +14 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Reached level 10 · Cache
  3. Longest win streak: 4 wins in a row · Vertigo
  4. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
45% -
0.88 -
97.6 -
1.19-
55% of 71 duels -
50% of 6 situations -
Ancient9
67% -
0.89 -
94.8 -
1.22-
60% of 53 duels -
50% of 2 situations -
Mirage9
67% -
0.78 -
80.5 -
1.12-
48% of 52 duels -
0% of 1 situations -
Nuke6
50% -
0.73 -
78.4 -
1.02-
47% of 34 duels -
75% of 4 situations -
Dust 25
80% -
0.78 -
88.6 -
1.19-
56% of 25 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LillHamstro plays

Across 45 matches LillHamstro averages K/R 0.80, ADR 87.2 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 59% headshots. In 23 of 45 matches the rating was 1.10 or higher (51%), in 13 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 0 aces. LillHamstro loses the most ELO in match 1 of the day (+14 ELO, win rate 35%). Last 30 days: 24 matches, win rate 63%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.