Light_bird31
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.87. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.28. Last 3 months: 0.98 (at the start 0.91). Just below the average (1.00).
Damage per round (ADR)
Best month: November 2026 with 92.5. Last 3 months: 74.8 (at the start 73.1). Slightly below the average (79.3).
Share of headshot kills
Best month: November 2026 with 49%. Last 3 months: 46% (at the start 44%). Slightly above the average (44%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 30% (at the start 40%). Well below the average (54%).
Best month: October 2026 with 1,099.
Rounds with first kill
Best month: October 2026 with 9%. Last 3 months: 9% (at the start 7%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 60%. Last 3 months: 31% (at the start 60%). Clearly below the average (39%).
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Mirage
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How Light_bird31 plays
Across 50 matches Light_bird31 averages K/R 0.70, ADR 74.2 and a rating of 0.95. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 15 of 50 matches the rating was 1.10 or higher (30%), in 24 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: November 2026 at 1.28. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +2 pp, First kills +2 pp. Got weaker: Win rate −10 pp, Clutch 1v1 −29 pp. Unchanged in recent months: ADR at 74.8. Last 30 days: 28 matches, win rate 29%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.