Lifeleaf

Canada
On FACEIT since 2015 123 matches tracked 62 matches in 30 days
ELO ▼ 2
2,137
30-day peak: 2,154
Rank NA ▼ 770 places
#5,350
Canada #673 in Canada
30 days · prev. #4,580 · best #4,580
Last updated:

How does Lifeleaf play?

Rating 1.22 K/R 0.86 ADR 92.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 123 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.6
Knife kills 2 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 34x 4K, 5 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +75
= Stayed the same
K/R at 0.86, Rating at 1.20, ADR at 92.4, First kills at 12%, Clutch 1v1 at 42%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −42 ELO
20 matches · 30% win rate
On Ancient −24 ELO
31 matches · 52% win rate
Between 0:00 and 6:00 −23 ELO, win rate 44%

Lifeleaf loses the most ELO in match 3 of the day: −42 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.77 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
52% right on the average
0.87 better than 94%
88.1 better than 83%
1.24 better than 96%
56% of 108 duels better than 76%
47% of 32 situations better than 76%
Mirage19
58% better than 75%
0.85 better than 89%
92.0 better than 91%
1.21 better than 91%
66% of 83 duels better than 98%
50% of 12 situations better than 82%
Anubis17
41% better than 19%
0.86 better than 93%
95.1 better than 95%
1.18 better than 88%
53% of 68 duels better than 59%
42% of 12 situations better than 60%
Cache14
57% -
0.84 -
94.9 -
1.15-
57% of 67 duels -
25% of 4 situations -
Dust 214
57% -
0.83 -
89.9 -
1.16-
61% of 79 duels -
29% of 7 situations -
Nuke13
69% -
0.90 -
95.1 -
1.25-
57% of 54 duels -
40% of 5 situations -
Inferno12
50% -
0.89 -
98.1 -
1.28-
60% of 58 duels -
29% of 7 situations -
Vertigo3
67% -
0.93 -
101.6 -
1.32-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lifeleaf plays

Across 123 matches Lifeleaf averages K/R 0.86, ADR 92.6 and a rating of 1.22. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 73 of 123 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 123 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: November 2026 at 1.28. Lifeleaf loses the most ELO in match 3 of the day (−42 ELO, win rate 30%). Things go best from match 5 of the day (+51 ELO, win rate 82%). From match no. 5 of the day on, things go best: 82% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp, ELO +75. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.20, ADR at 92.4, First kills at 12%, Clutch 1v1 at 42%. Last 30 days: 62 matches, win rate 50%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.