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LgAAA1

Brazil
On FACEIT since 2017 96 matches tracked 13 matches in 30 days
ELO ▲ 171
3,442
30-day peak: 3,462
Rank SA ▲ 12 places
#47
Brazil #42 in Brazil
30 days · prev. #59 · best #32
Last updated:

How does LgAAA1 play?

Rating 1.10 (from 37 matches) K/R 0.78 ADR 85.5 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 37 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.11+0.05 · Ø 1.06 better than 61%
Pistol kills per match 2.5 from the last 87
Knife kills 2 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.7%).

2K rounds 16.1%+2.4 pp · Ø 13.7% better than 92%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 8x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 58%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.27, Headshots +7 pp, Win rate +12 pp
= Stayed the same
K/R at 0.78, ADR at 85.0
▼ Got worse
ELO −97

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +63 ELO
21 matches · 52% win rate
In match 1 of the day +91 ELO
26 matches · 54% win rate

LgAAA1 loses the most ELO in match 2 of the day: +63 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
68% better than 91%
0.80 better than 70%
87.2 better than 74%
1.09 better than 55%
58% of 86 duels better than 78%
13% of 8 situations better than 3%
Mirage17
53% better than 43%
0.77 better than 56%
84.4 better than 62%
0.86-
50% of 6 duels better than 35%
0% of 2 situations better than 1%
Nuke10
50% -
0.76 -
85.7 -
0.95-
46% of 13 duels -
0% of 1 situations -
Ancient9
56% -
0.77 -
84.9 -
1.28-
63% of 30 duels -
33% of 3 situations -
Anubis3
33% -
0.76 -
80.4 -
-
-
-
Cache3
67% -
0.77 -
81.8 -
1.03-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LgAAA1 plays

Across 96 matches LgAAA1 averages K/R 0.78 and ADR 85.5; the rating across the 37 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 44 matches. In 17 of 37 matches the rating was 1.10 or higher (46%), in 14 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. LgAAA1 loses the most ELO in match 2 of the day (+63 ELO, win rate 52%). Things go best on Dust 2 (+200 ELO, win rate 68%). Improved over the last three months: Rating +0.27, Headshots +7 pp, Win rate +12 pp. Got weaker: ELO −97. Unchanged in recent months: K/R at 0.78, ADR at 85.0. Last 30 days: 13 matches, win rate 77%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.