Leyokami

France
On FACEIT since 2019 81 matches tracked 25 matches in 30 days
ELO ▲ 207
2,018
30-day peak: 2,018
Rank EU
#243,736
France #4,442 in France
Last updated:

How does Leyokami play?

Rating 1.07 K/R 0.75 ADR 83.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 14x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Leyokami is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
22 matches · 45% win rate

Leyokami loses the most ELO on Mirage: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Ancient
  2. Reached level 10 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 26%
0.73 better than 44%
86.5 better than 76%
1.02 better than 46%
58% of 84 duels better than 86%
35% of 20 situations better than 41%
Dust 217
65% better than 91%
0.73 better than 47%
76.4 better than 27%
1.05 better than 58%
47% of 60 duels better than 28%
14% of 14 situations better than 4%
Ancient12
67% -
0.81 -
86.7 -
1.12-
56% of 55 duels -
43% of 7 situations -
Inferno11
64% -
0.76 -
82.7 -
1.11-
63% of 41 duels -
40% of 5 situations -
Anubis9
56% -
0.79 -
83.3 -
1.11-
50% of 28 duels -
0% of 3 situations -
Cache5
60% -
0.64 -
79.9 -
0.88-
62% of 21 duels -
25% of 4 situations -
Nuke5
80% -
0.84 -
84.0 -
1.25-
50% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leyokami plays

Across 81 matches Leyokami averages K/R 0.75, ADR 83.0 and a rating of 1.07. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 39 of 81 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 0 aces. Leyokami loses the most ELO on Mirage (−50 ELO, win rate 45%). Last 30 days: 25 matches, win rate 64%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.