Lexa_Swaga

Ukraine
175 matches tracked
ELO
2,978
Peak across recorded matches: 3,069
Rank EU ▼ 1,665 places
#9,553
Ukraine #496 in Ukraine
30 days · prev. #7,888 · best #7,888
Last updated:

How does Lexa_Swaga play?

Rating 1.04 K/R 0.71 ADR 75.0 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 20x 4K, 1 ace in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 47%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +423
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 72.2, Headshots at 60%
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
41 matches · 54% win rate
From match 5 of the day −45 ELO
54 matches · 46% win rate
On Thursdays −109 ELO, win rate 38%

Lexa_Swaga loses the most ELO on Dust 2: −64 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 32 · Mirage
  4. Highest rating in a match: 2.23 · Nuke

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 27%
0.71 better than 29%
74.8 better than 16%
1.03 better than 42%
51% of 237 duels better than 43%
31% of 45 situations better than 26%
Dust 241
54% right on the average
0.70 better than 25%
76.5 better than 23%
1.02 better than 36%
48% of 128 duels better than 27%
56% of 25 situations better than 89%
Ancient28
50% better than 37%
0.70 better than 23%
75.5 better than 16%
1.00 better than 31%
56% of 101 duels better than 71%
31% of 16 situations better than 30%
Cache17
59% better than 54%
0.74 better than 31%
72.9 better than 7%
1.16 better than 64%
53% of 34 duels better than 45%
35% of 17 situations better than 39%
Nuke10
60% -
0.75 -
82.5 -
1.08-
56% of 41 duels -
29% of 7 situations -
Inferno8
63% -
0.65 -
64.8 -
0.97-
52% of 27 duels -
25% of 8 situations -
Anubis5
40% -
0.78 -
73.7 -
1.14-
56% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lexa_Swaga plays

Across 175 matches Lexa_Swaga averages K/R 0.71, ADR 75.0 and a rating of 1.04. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 75.0, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 75 of 175 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 127 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Lexa_Swaga loses the most ELO on Dust 2 (−64 ELO, win rate 54%). Things go best on Mirage (+79 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, +17 ELO. Improved over the last three months: Win rate +8 pp, ELO +423. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 72.2, Headshots at 60%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.