LewkLewk

Denmark
On FACEIT since 2017 290 matches tracked 85 matches in 30 days
ELO ▼ 328
2,099
30-day peak: 2,427
Rank EU
#194,293
Denmark #4,415 in Denmark
Last updated:

How does LewkLewk play?

Rating 1.10 (from 271 matches) K/R 0.80 ADR 88.2 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 271 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 54x 4K, 6 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 75%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 88.5
▼ Got worse
Headshots −6 pp, Win rate −11 pp, ELO −528

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: May 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −101 ELO
47 matches · 43% win rate
On Inferno −91 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −54 ELO, win rate 40%
On Wednesdays −80 ELO, win rate 35%

LewkLewk loses the most ELO in match 3 of the day: −101 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.97 · Nuke
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 48%
0.81 better than 80%
89.3 better than 85%
1.11 better than 75%
54% of 445 duels better than 66%
32% of 47 situations better than 32%
Ancient67
57% better than 73%
0.81 better than 81%
89.2 better than 85%
1.11 better than 77%
54% of 367 duels better than 69%
50% of 26 situations better than 81%
Anubis41
51% better than 47%
0.78 better than 68%
86.9 better than 77%
1.07 better than 63%
52% of 168 duels better than 55%
44% of 25 situations better than 67%
Inferno39
46% better than 22%
0.77 better than 64%
88.5 better than 80%
1.06 better than 54%
58% of 252 duels better than 80%
57% of 14 situations better than 85%
Dust 224
46% better than 30%
0.76 better than 60%
87.6 better than 80%
1.00 better than 37%
46% of 103 duels better than 24%
25% of 8 situations better than 17%
Nuke22
73% better than 94%
0.88 better than 88%
92.2 better than 87%
1.23 better than 87%
58% of 120 duels better than 81%
54% of 13 situations better than 86%
Cache12
33% -
0.66 -
75.6 -
0.97-
44% of 62 duels -
50% of 8 situations -
Vertigo3
67% -
0.99 -
89.8 -
1.50-
76% of 17 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LewkLewk plays

Across 290 matches LewkLewk averages K/R 0.80 and ADR 88.2; the rating across the 271 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 129 of 271 matches the rating was 1.10 or higher (48%), in 89 it was below 0.90. In 202 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: September 2026 at 1.22. LewkLewk loses the most ELO in match 3 of the day (−101 ELO, win rate 43%). Things go best in match 2 of the day (+64 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +64 ELO. Got weaker: Headshots −6 pp, Win rate −11 pp, ELO −528. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 88.5. Last 30 days: 85 matches, win rate 47%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.