LeveL--
How does LeveL-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average36% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 11.1% of rounds and so well below the average (13.5%).
Utility and deaths
Strength51% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.73. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.25.
Damage per round (ADR)
Best month: July 2026 with 82.6. Last 3 months: 70.3 (at the start 78.5). Well below the average (81.0).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months: 39% (at the start 2%). Well below the average (50%).
Matches won (win rate)
Best month: March 2026 with 83%. Last 3 months: 40% (at the start 57%). Well below the average (51%).
Best month: August 2026 with 2,506. Last 3 months: 2,339 (at the start 2,440).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LeveL-- loses the most ELO on Anubis: −91 ELO, 32% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Cache
- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 35 · Ancient
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How LeveL-- plays
Across 238 matches LeveL-- averages K/R 0.70 and ADR 77.1; the rating across the 174 rated matches is 0.98. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 36% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 52 of 174 matches the rating was 1.10 or higher (30%), in 74 it was below 0.90. In 94 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.25. LeveL-- loses the most ELO on Anubis (−91 ELO, win rate 32%). Things go best in match 3 of the day (+97 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +97 ELO. Improved over the last three months: Headshots +37 pp. Got weaker: K/R −0.06, ADR −8.2, Win rate −17 pp, ELO −101. Last 30 days: 24 matches, win rate 42%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.