Lev1ne

China
On FACEIT since 2019 119 matches tracked 33 matches in 30 days
ELO ▼ 20
2,107
30-day peak: 2,127
Rank OCE ▲ 283 places
#972
China #66 in China
30 days · prev. #1,255 · best #769
Last updated:

How does Lev1ne play?

Rating 1.05 K/R 0.74 ADR 83.9 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 14x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Lev1ne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOctNov

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
21 matches · 29% win rate
In match 2 of the day −25 ELO
26 matches · 42% win rate
On Mirage −22 ELO
46 matches · 57% win rate

Lev1ne loses the most ELO on Dust 2: −49 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Reached level 10 · Mirage
  4. Most kills in a match: 46 · Dust 2
  5. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 73%
0.78 better than 69%
87.1 better than 79%
1.11 better than 75%
54% of 186 duels better than 67%
36% of 36 situations better than 43%
Dust 221
29% better than 2%
0.78 better than 68%
84.1 better than 65%
1.10 better than 71%
56% of 90 duels better than 75%
30% of 10 situations better than 28%
Ancient16
38% better than 12%
0.73 better than 43%
87.7 better than 76%
0.97 better than 29%
48% of 58 duels better than 31%
45% of 11 situations better than 72%
Inferno13
77% -
0.71 -
80.8 -
1.03-
45% of 44 duels -
40% of 5 situations -
Anubis8
63% -
0.73 -
82.4 -
1.09-
43% of 30 duels -
38% of 8 situations -
Cache8
25% -
0.61 -
72.8 -
0.84-
46% of 37 duels -
33% of 3 situations -
Nuke6
50% -
0.65 -
75.6 -
0.92-
54% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lev1ne plays

Across 119 matches Lev1ne averages K/R 0.74, ADR 83.9 and a rating of 1.05. Averages 16.4 kills per match with 47% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 50 of 119 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 119 matches with detailed stats: 14 4Ks and 3 aces. Lev1ne loses the most ELO on Dust 2 (−49 ELO, win rate 29%). Last 30 days: 33 matches, win rate 58%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.