LethJ

Denmark
On FACEIT since 2015 283 matches tracked 88 matches in 30 days
ELO ▼ 328
3,072
30-day peak: 3,438
Rank EU ▼ 3,522 places
#6,572
Denmark #231 in Denmark
30 days · prev. #3,050 · best #1,322
Last updated:

How does LethJ play?

Rating 0.96 (from 258 matches) K/R 0.67 ADR 74.6 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.96−0.09 · Ø 1.05 better than 13%
Pistol kills per match 2.4
Knife kills 1 in 283 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 6%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 27x 4K, 4 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.4
▼ Got worse
Headshots −3 pp, Win rate −13 pp, ELO −364

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.55
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −133 ELO
105 matches · 45% win rate
On Inferno −36 ELO
22 matches · 27% win rate
On Wednesdays −6 ELO, win rate 41%

LethJ loses the most ELO on Mirage: −133 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 2.40 · Mirage
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
45% better than 14%
0.65 better than 8%
72.8 better than 9%
0.93 better than 10%
45% of 410 duels better than 11%
44% of 54 situations better than 67%
Ancient75
64% better than 78%
0.70 better than 23%
78.3 better than 29%
0.99 better than 25%
53% of 379 duels right on the average
40% of 40 situations better than 54%
Anubis38
66% better than 84%
0.67 better than 14%
74.1 better than 13%
0.97 better than 21%
46% of 152 duels better than 17%
38% of 29 situations right on the average
Nuke29
72% better than 89%
0.74 better than 37%
80.7 better than 41%
1.07 better than 46%
47% of 134 duels better than 19%
45% of 20 situations better than 65%
Inferno22
27% better than 1%
0.65 better than 5%
70.2 better than 2%
0.92 better than 4%
48% of 84 duels better than 13%
36% of 11 situations better than 40%
Cache13
23% -
0.62 -
66.0 -
0.84-
37% of 60 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LethJ plays

Across 283 matches LethJ averages K/R 0.67 and ADR 74.6; the rating across the 258 rated matches is 0.96. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.6, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Nuke with a 72% win rate in 29 matches. In 96 of 283 matches the rating was 1.10 or higher (34%), in 127 it was below 0.90. In 205 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 0.97. LethJ loses the most ELO on Mirage (−133 ELO, win rate 45%). Things go best on Ancient (+442 ELO, win rate 64%). Got weaker: Headshots −3 pp, Win rate −13 pp, ELO −364. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.4. Last 30 days: 88 matches, win rate 43%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.