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Lep00

Poland
On FACEIT since 2015 295 matches tracked 44 matches in 30 days
ELO ▼ 105
2,219
30-day peak: 2,324
Rank EU
#137,664
Poland #7,457 in Poland
Last updated:

How does Lep00 play?

Rating 1.03 K/R 0.76 ADR 86.9 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 295 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.9
Knife kills 11 in 295 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 41x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.01, Headshots at 52%, ELO at 2,219
▼ Got worse
ADR −4.2, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −137 ELO
30 matches · 30% win rate
On Nuke −120 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 −23 ELO, win rate 39%
On Tuesdays −55 ELO, win rate 21%

Lep00 loses the most ELO on Cache: −137 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
48% better than 36%
0.81 better than 78%
90.6 better than 87%
1.09 better than 68%
54% of 561 duels better than 66%
42% of 50 situations better than 60%
Ancient62
56% better than 63%
0.80 better than 77%
92.4 better than 93%
1.07 better than 65%
59% of 326 duels better than 90%
34% of 29 situations better than 44%
Dust 256
45% better than 29%
0.70 better than 30%
79.3 better than 41%
0.94 better than 19%
48% of 260 duels better than 33%
25% of 32 situations better than 17%
Cache30
30% better than 4%
0.77 better than 64%
87.1 better than 73%
1.03 better than 48%
47% of 172 duels better than 28%
42% of 12 situations better than 57%
Nuke30
40% better than 10%
0.73 better than 39%
81.7 better than 54%
0.98 better than 25%
49% of 138 duels better than 34%
40% of 15 situations better than 55%
Anubis10
50% -
0.68 -
82.3 -
0.92-
54% of 46 duels -
33% of 9 situations -
Inferno5
20% -
0.64 -
74.8 -
0.87-
34% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lep00 plays

Across 295 matches Lep00 averages K/R 0.76, ADR 86.9 and a rating of 1.03. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 62 matches. In 110 of 295 matches the rating was 1.10 or higher (37%), in 120 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: November 2026 at 1.08. Lep00 loses the most ELO on Cache (−137 ELO, win rate 30%). Things go best on Ancient (+197 ELO, win rate 56%). Match no. 1 of the day goes best: 51% win rate, +3 ELO. Got weaker: ADR −4.2, Win rate −8 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.01, Headshots at 52%, ELO at 2,219. Last 30 days: 44 matches, win rate 20%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.