Leowaron

China
On FACEIT since 2018 612 matches tracked 129 matches in 30 days
ELO ▲ 181
3,589
30-day peak: 3,736
Rank EU ▲ 555 places
#1,063
China #40 in China
30 days · prev. #1,618 · best #460
Last updated:
Next update possible in 1h 57m

How does Leowaron play?

Rating 1.10 (from 408 matches) K/R 0.80 ADR 87.7 from 612 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 435 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (384 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly below the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 51%−2 pp · Ø 53% better than 22%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 39%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.13+0.03 · Ø 1.10 better than 45%
Pistol kills per match 2.6 from the last 435
Knife kills 4 in 435 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.4%).

2K rounds 14.5%+0.3 pp · Ø 14.2% better than 49%
3K rounds 4.7%+0.3 pp · Ø 4.4% better than 49%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 71x 4K, 10 aces in 384 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 40%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +59
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 89.5
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months unchanged at 0.80. Slightly above the average (0.77).

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −253 ELO
171 matches · 53% win rate
On Anubis −124 ELO
81 matches · 57% win rate
On Saturdays −317 ELO, win rate 42%

Leowaron loses the most ELO on Mirage: −253 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.89 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
53% better than 32%
0.81 better than 54%
89.1 better than 65%
1.11 better than 45%
52% of 794 duels better than 31%
43% of 101 situations better than 63%
Dust 289
47% better than 17%
0.77 better than 39%
86.0 better than 53%
1.10 better than 41%
52% of 349 duels better than 36%
42% of 33 situations better than 53%
Anubis81
57% right on the average
0.81 better than 59%
88.4 better than 70%
1.13 better than 55%
51% of 395 duels better than 32%
35% of 48 situations better than 41%
Nuke43
53% better than 26%
0.82 better than 57%
91.0 better than 72%
1.13 better than 48%
54% of 238 duels better than 47%
26% of 27 situations better than 22%
Ancient39
49% better than 19%
0.77 better than 39%
84.6 better than 48%
1.06 better than 33%
51% of 187 duels better than 30%
30% of 20 situations better than 26%
Cache9
33% -
0.62 -
67.5 -
0.84-
45% of 42 duels -
40% of 5 situations -
Inferno3
33% -
0.59 -
67.7 -
0.78-
25% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leowaron plays

Across 612 matches Leowaron averages K/R 0.80 and ADR 87.7; the rating across the 408 rated matches is 1.10. Averages 17.8 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 81 matches. In 210 of 435 matches the rating was 1.10 or higher (48%), in 129 it was below 0.90. In 384 matches with detailed stats: 71 4Ks and 10 aces. Best month by rating: September 2026 at 1.13. Leowaron loses the most ELO on Mirage (−253 ELO, win rate 53%). Things go best on Nuke (+179 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp, ELO +59. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 89.5. Last 30 days: 129 matches, win rate 53%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.