Leooo1

Kosovo
On FACEIT since 2022 456 matches tracked 165 matches in 30 days
Last updated:

How does Leooo1 play?

Rating 1.03 K/R 0.74 ADR 80.3 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 456 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (400 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.4
Knife kills 61 in 456 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 84x 4K, 12 aces in 400 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ELO +178
= Stayed the same
K/R at 0.75, ADR at 80.3
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 456 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
141 matches · 50% win rate
On Ancient −70 ELO
90 matches · 51% win rate
Between 12:00 and 18:00 −160 ELO, win rate 44%
On Fridays −115 ELO, win rate 43%

Leooo1 loses the most ELO on Mirage: −116 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 47 · Anubis
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 456 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
50% better than 40%
0.74 better than 46%
80.3 better than 44%
1.04 right on the average
49% of 726 duels better than 34%
38% of 78 situations right on the average
Dust 2102
55% better than 59%
0.73 better than 40%
80.8 better than 43%
1.02 better than 39%
53% of 508 duels better than 56%
50% of 58 situations better than 82%
Ancient90
51% better than 42%
0.75 better than 47%
79.1 better than 31%
1.05 right on the average
49% of 405 duels better than 33%
39% of 70 situations better than 52%
Anubis59
47% better than 29%
0.79 better than 69%
86.2 better than 72%
1.08 better than 61%
53% of 295 duels better than 55%
32% of 37 situations better than 32%
Inferno37
51% better than 36%
0.69 better than 16%
78.5 better than 25%
0.97 better than 14%
53% of 167 duels better than 44%
15% of 20 situations better than 6%
Cache12
33% -
0.68 -
72.1 -
0.96-
46% of 52 duels -
100% of 3 situations -
Nuke9
56% -
0.60 -
70.7 -
0.83-
40% of 55 duels -
50% of 8 situations -
Vertigo4
25% -
0.54 -
70.2 -
0.71-
21% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leooo1 plays

Across 456 matches Leooo1 averages K/R 0.74, ADR 80.3 and a rating of 1.03. Most room to improve: Deaths per round at 73%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 102 matches. In 164 of 456 matches the rating was 1.10 or higher (36%), in 179 it was below 0.90. In 400 matches with detailed stats: 84 4Ks and 12 aces. Best month by rating: October 2026 at 1.09. Leooo1 loses the most ELO on Mirage (−116 ELO, win rate 50%). Things go best on Anubis (+36 ELO, win rate 47%). Match no. 3 of the day goes best: 65% win rate, −44 ELO. Improved over the last three months: Rating +0.05, ELO +178. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.3. Last 30 days: 165 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.