Leoo

Armenia
On FACEIT since 2021 372 matches tracked 41 matches in 30 days
ELO ▼ 144
3,295
30-day peak: 3,439
Rank EU ▼ 1,536 places
#2,841
Armenia #8 in Armenia
30 days · prev. #1,305 · best #1,305
Last updated:

How does Leoo play?

Rating 1.02 (from 351 matches) K/R 0.74 ADR 81.7 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 362 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.8
Knife kills 1 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.5%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 53x 4K, 6 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +4.9, ELO +274
= Stayed the same
Rating at 1.03, Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −195 ELO
96 matches · 44% win rate
In match 2 of the day −136 ELO
57 matches · 42% win rate
On Sundays −173 ELO, win rate 47%

Leoo loses the most ELO on Dust 2: −195 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.55 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
57% better than 61%
0.78 better than 60%
83.9 better than 59%
1.09 better than 59%
54% of 605 duels better than 59%
29% of 58 situations better than 21%
Dust 296
44% better than 15%
0.67 better than 13%
75.9 better than 21%
0.92 better than 9%
44% of 390 duels better than 11%
50% of 30 situations better than 78%
Nuke45
51% better than 29%
0.68 better than 14%
79.7 better than 37%
0.93 better than 10%
50% of 210 duels better than 32%
50% of 16 situations better than 75%
Inferno38
63% better than 54%
0.87 better than 76%
93.8 better than 80%
1.22 better than 70%
60% of 228 duels better than 66%
40% of 10 situations right on the average
Cache24
63% better than 62%
0.77 better than 42%
82.1 better than 36%
1.10 better than 46%
50% of 121 duels better than 26%
63% of 8 situations better than 89%
Anubis12
33% -
0.64 -
73.6 -
0.85-
42% of 66 duels -
63% of 8 situations -
Ancient9
22% -
0.63 -
71.2 -
0.84-
51% of 53 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leoo plays

Across 372 matches Leoo averages K/R 0.74 and ADR 81.7; the rating across the 351 rated matches is 1.02. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Inferno with a 63% win rate in 38 matches. In 147 of 362 matches the rating was 1.10 or higher (41%), in 146 it was below 0.90. In 303 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. Leoo loses the most ELO on Dust 2 (−195 ELO, win rate 44%). Things go best on Mirage (+262 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +107 ELO. Improved over the last three months: K/R +0.05, ADR +4.9, ELO +274. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.03, Win rate at 53%. Last 30 days: 41 matches, win rate 46%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.